Search found 6 matches

by Rickyx
Mon Oct 30, 2006 1:26 pm
Forum: News & Chat
Topic: Is Blender 2.5 ready for MakeHuman New Rig
Replies: 2
Views: 4030

Unfortunatly recent updates of MH had made it standalone and non compatible with Blender any more.

Is impossible to export the rig (if not why don't do it in Blender?); you can only export obj of the model. Write them an e-mail... :D

For me is becoming an unuseful tool.
by Rickyx
Wed Jun 07, 2006 11:32 am
Forum: News & Chat
Topic: DXF / Blender 2.42 / architectural visualisations
Replies: 19
Views: 18852

DXF is pretty dead for 3D content. Anything you want in that regard could be done by the 3DS format, also supported by any CAD package out there. Better a good 3DS importer IMO. But one of the most important features that this new importer should have is the ability to ignore some parts of a DXF fi...
by Rickyx
Tue Mar 28, 2006 2:58 pm
Forum: Testing Builds
Topic: BF Windows 2006/03/26
Replies: 7
Views: 7982

Re: BF Windows 2006/03/26

Finally... great built. I agree that is important the absolute diameter!

Anyway, if it won't become the standard remember the formula

r2=r1 cos alfa

where alfa = 360/2 *number of sides of the poligon

by Rickyx
Thu Jan 12, 2006 10:02 pm
Forum: Testing Builds
Topic: bf-blender / Linux x86_64 2.40 (2005/12/21) Build
Replies: 5
Views: 10674

Thank you, work nice on Amd64 with Suse.

Crash more than 32 bit one in boolean operation, olso only with 2 cubes.
But I guess is a known issue.

by Rickyx
Mon Dec 05, 2005 4:29 pm
Forum: Testing Builds
Topic: bf-blender / Linux AMD64 2.40RC1 (2005/11/28) RC BUILD
Replies: 9
Views: 11493

With my AMD 64 works very, very good.

Render a scene (AO and raytracing) on Win Xp took 4.03 min.
The same on Suse 10.0 64 Bit edition took 2.10 min.

I think is great. Thanks for this built I hope to see there also the final release...

by Rickyx
Fri Sep 09, 2005 9:58 am
Forum: Rendering
Topic: When all the yafray features from Blender?
Replies: 4
Views: 3333

... and what about background?

A simple button with some slide :oops: please.

For timeless architectural render.