Search found 21 matches

by N86
Thu May 17, 2007 2:56 pm
Forum: Interface & Tools
Topic: Switchable lights and master ambient lights
Replies: 2
Views: 2021

Ahh. For some reason I've always missed that, I assumed it was just a preview change, similar to the options within a shader. Always just added a new lamp at the same location as the previous light via the 3d cursor. It does seem that takes up a lot of unnessary space and isn't consistent with the r...
by N86
Thu May 17, 2007 12:44 am
Forum: Interface & Tools
Topic: Shader Node workflow improvements
Replies: 1
Views: 1697

Shader Node workflow improvements

I love the shader node system in Blender. But it could use some major improvements. Most noteable is the requirement of a full material node simply to mix textures. The addition of a texture node would be a big improvement. Not to mention access to all node properties from within the node system. In...
by N86
Thu May 17, 2007 12:35 am
Forum: Interface & Tools
Topic: Switchable lights and master ambient lights
Replies: 2
Views: 2021

Switchable lights and master ambient lights

In Project Messiah it has something known as master lights. These master lights actually act as a local ambient light. Pretty powerful concept and allows a great deal of control. Individual lights are created under master lights allowing global control (either full control, or additive, subtractive,...
by N86
Thu May 17, 2007 12:23 am
Forum: Interface & Tools
Topic: Another feature request: Volumetrics
Replies: 7
Views: 3570

Wow. This would fit one of my wishes. I'd really like to see this happen. The old examples in the wiki look like a great start.
by N86
Fri Dec 08, 2006 7:31 pm
Forum: Interface & Tools
Topic: Using Qt for the Blender Interface
Replies: 29
Views: 16685

Please do not use a toolkit. This just creates essentially another program you have to maintain and update insync with Blender. Cleaning up the code is the best option. LetterRip wrote: Quote: Why this need to keep the download size down? I know that there are still people on dialup, but it's not li...
by N86
Mon Jul 10, 2006 6:26 pm
Forum: Testing Builds
Topic: UPDATE: bf-blender 2.42 Release Candidate: RC2!
Replies: 48
Views: 41527

I'm also experiencing lag, only on Windows instead. As I'm using Blender things just get steadily slower. Feels like a memory leak somewhere.
by N86
Mon Jul 10, 2006 2:46 pm
Forum: Interface & Tools
Topic: Node-based Textures?
Replies: 2
Views: 3531

Thanks Ton for doing this!
by N86
Mon Jul 10, 2006 2:38 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227064

Any possible reason that the RC's are slower than the 2.41 release?

My basic system specs:

Win XP home +sp2 AMD Turion ML-40 1 gig ddr ram 128 mb ddr dedicated video memory ATI 200m
by N86
Sat Jul 08, 2006 7:39 pm
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46385

This is all pointless discussion. Blender needs a more customizeable UI. I see many comments on Cinema4D and MAX. What people do not realize is that the UI is fully customizeable in most modern programs, to the point you can build your own UI from scratch. Maya for instance may look cluttered to the...
by N86
Wed May 24, 2006 4:29 pm
Forum: News & Chat
Topic: DTPBlender released
Replies: 15
Views: 14042

I'd like to see a slice tool to export slices of the images out. Would be useful for creating the layout of a website.
by N86
Tue Aug 02, 2005 5:19 pm
Forum: News & Chat
Topic: Siggraph 2005 DVD
Replies: 29
Views: 25781

Thank you:) I'm downloading.
by N86
Mon Aug 01, 2005 11:55 pm
Forum: News & Chat
Topic: Siggraph 2005 DVD
Replies: 29
Views: 25781

I'll wait:)
by N86
Mon Aug 01, 2005 2:50 pm
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 28607

Actually I'd rather have "true" motion blur. Depends upon what you mean by "true" Bagration. I wouldn't mind an implementation of vector motion blur for its accuracy combined with speed. But 3D motion blur would just be obscene in render times. Perhaps an implementation of both to appease the masses.
by N86
Mon Aug 01, 2005 1:50 am
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 28607

PLEASE one of the news posters for blender.org PLEASE fix the numerous spelling errors found throughout the latest developer's journal.

Motion blur is nice. But I'd rather see it as a post effect done in the seqencer.
by N86
Thu Jul 28, 2005 11:54 am
Forum: News & Chat
Topic: Development Digest, july 2005
Replies: 35
Views: 28607

Looking forward to it! :) Thanks for the update. Recheck the spelling, I noticed a few spelling errors. In a hurry were we;)