Search found 36 matches
- Fri Jul 15, 2005 7:46 pm
- Forum: Interactive 3d
- Topic: From Blender Game Engine to Ogre,Girona,Crystalblend, Nebula
- Replies: 20
- Views: 11171
hey erwin, i've been paying attention to your code work :D i was testing and playing around with the build... its very very stable. only thing on the concave demo, the cone mesh goes through the concave mesh that it falls into just a little bit, but does not fall through like old physics ;) also in ...
- Fri Jul 15, 2005 5:35 pm
- Forum: Interactive 3d
- Topic: CrystalBlend forum and progress
- Replies: 1
- Views: 2098
- Thu Jun 23, 2005 4:50 pm
- Forum: Interactive 3d
- Topic: Alternative GameBlender Based on Crystal Space
- Replies: 7
- Views: 3554
- Thu Jun 23, 2005 4:03 pm
- Forum: Interactive 3d
- Topic: Alternative GameBlender Based on Crystal Space
- Replies: 7
- Views: 3554
I've been watching the conversations on irc and in the mailinglists and it sounds like a great and awesome project! I like the idea of having the old game logic so blendergames are backwards compatible and new logic choice so there are more actuators/sensors/controllers with CEL. (maybe i should che...
- Tue Mar 01, 2005 9:53 pm
- Forum: News & Chat
- Topic: In memoriam: Jacques Guignot
- Replies: 2
- Views: 3248
- Fri Feb 04, 2005 12:51 am
- Forum: Interactive 3d
- Topic: Blender Web Plugin
- Replies: 17
- Views: 9217
- Tue Jan 25, 2005 7:18 pm
- Forum: Interactive 3d
- Topic: New blender game to download
- Replies: 9
- Views: 6711
- Tue Jan 25, 2005 5:23 pm
- Forum: Interactive 3d
- Topic: New blender game to download
- Replies: 9
- Views: 6711
That game rocks!!! gfx are really cool. and the AI is pretty sweet. Although you can beat the AI easy if you take the shortcuts. :) One thing and the only thing i didn't like is the car physics, it picked up speed too fast and turned too fast. hailbut this runs really really fast in 2.25 for me. aro...
- Tue Jan 25, 2005 2:09 am
- Forum: Interactive 3d
- Topic: Tuhopuu, Latest compile
- Replies: 4
- Views: 2697
http://mark62756.home.comcast.net/tuhopuu-2004-08-24-windows.zip last tuhopuu2 build. Tuhopuu3 doesn't have shadow mapping or GLSL it has the current engine parallel to the bf-blender tree i think. in T2 you have to write your own shader type thing with python. or something :x i have a demo of one w...
- Fri Jan 14, 2005 12:08 am
- Forum: Interactive 3d
- Topic: Blender Web Plugin
- Replies: 17
- Views: 9217
I too would like if the plugin was updated, but I didn't want to ask to put stress on kester(the one game engine dev) my boss doesn't want to use the 3d web plugin because he saw it was not supported and now we are evaluating other software =\ If I were experienced enough I would most defenelty be c...
- Thu Nov 25, 2004 8:32 pm
- Forum: Interactive 3d
- Topic: BUG: intermittent reproduceable failure in physics engine
- Replies: 13
- Views: 6240
heh sorry about that error, thought you would have a username :/ i tried the test on my better computer which can run blender lol. i get the jittering and stuff, i think thats because its automaticly a sphere? if you don't set the bounds. if i set the bounds to box it doesn't jitter. but on sphere i...
- Mon Nov 22, 2004 11:49 pm
- Forum: Interactive 3d
- Topic: BUG: intermittent reproduceable failure in physics engine
- Replies: 13
- Views: 6240
Please submit bugs to the bug tracker. It will be helpful to tell the developers. Make sure you make this one in the game engine catigory and high priority.
http://projects.blender.org/tracker/?fu ... 9&atid=125
http://projects.blender.org/tracker/?fu ... 9&atid=125
- Wed Nov 17, 2004 2:37 am
- Forum: Interactive 3d
- Topic: Materials and Game Engine
- Replies: 5
- Views: 2458
- Sun Nov 14, 2004 1:39 pm
- Forum: Interactive 3d
- Topic: Materials and Game Engine
- Replies: 5
- Views: 2458
you guys havn't seen this have you? http://www.blender.org/modules.php?op=m ... sc&start=0
- Sun Nov 07, 2004 3:47 pm
- Forum: Interactive 3d
- Topic: 3D-Plugin Problem.
- Replies: 2
- Views: 1741