Search found 5 matches

by Jorge
Fri Mar 23, 2007 8:56 am
Forum: Animation
Topic: mirror bone weight and mirror shape key script
Replies: 3
Views: 3464

Yes, it is mine. I am glad to know it works for you.

Unfortunately it is not likely that it will be included with Blender.

It has a few problems and doesn't meet all the requirements.
by Jorge
Wed Mar 21, 2007 3:20 am
Forum: Animation
Topic: mirror bone weight and mirror shape key script
Replies: 3
Views: 3464

Which mirror shape key script?

"Mirror Bone Weights" by Kakapo was in 2.42, but it was removed. Too bad, I like it because it is fast and simple.
by Jorge
Thu Jun 22, 2006 5:52 am
Forum: Python
Topic: modifying keyblocks
Replies: 4
Views: 4131

All shape key data accessed through Python is read-only. The only workaround I have to actually have a shape key with modified geometry is to append a new key with insertKey(), which most of the times is a lousy solution, because the old key is still there and new keys can't be even renamed. I have ...
by Jorge
Fri Jan 27, 2006 7:07 am
Forum: Interface & Tools
Topic: Mesh tweaking unintuitive with modifiers active in edit mode
Replies: 4
Views: 3243

It appears that this problem only exists if the influence of multiple bones on a vertex is >1 (I was wrong about deformation order). That sounded interesting, but I don't think so. It is very easy to write a little script to make all weights of a single vertex amount to 1.0. I wrote it and I don't ...
by Jorge
Sun Nov 06, 2005 7:28 am
Forum: News & Chat
Topic: Please don't get rid of edge and face loop select preview
Replies: 26
Views: 19457

The 2.3 Blender Manual lists Ctrl-F as 'flip selected triangle edges' which, as far as I can tell, doesn't do anything... Nothing to do with this discussion, but just so that you know, I use this function a lot . Along with edgeloop removing, it's my basic rearrangement tool to remove triangles fro...