Yes, it is mine. I am glad to know it works for you.
Unfortunately it is not likely that it will be included with Blender.
It has a few problems and doesn't meet all the requirements.
Search found 5 matches
- Fri Mar 23, 2007 8:56 am
- Forum: Animation
- Topic: mirror bone weight and mirror shape key script
- Replies: 3
- Views: 3572
- Wed Mar 21, 2007 3:20 am
- Forum: Animation
- Topic: mirror bone weight and mirror shape key script
- Replies: 3
- Views: 3572
- Thu Jun 22, 2006 5:52 am
- Forum: Python
- Topic: modifying keyblocks
- Replies: 4
- Views: 4261
All shape key data accessed through Python is read-only. The only workaround I have to actually have a shape key with modified geometry is to append a new key with insertKey(), which most of the times is a lousy solution, because the old key is still there and new keys can't be even renamed. I have ...
- Fri Jan 27, 2006 7:07 am
- Forum: Interface & Tools
- Topic: Mesh tweaking unintuitive with modifiers active in edit mode
- Replies: 4
- Views: 3413
It appears that this problem only exists if the influence of multiple bones on a vertex is >1 (I was wrong about deformation order). That sounded interesting, but I don't think so. It is very easy to write a little script to make all weights of a single vertex amount to 1.0. I wrote it and I don't ...
- Sun Nov 06, 2005 7:28 am
- Forum: News & Chat
- Topic: Please don't get rid of edge and face loop select preview
- Replies: 26
- Views: 20368
The 2.3 Blender Manual lists Ctrl-F as 'flip selected triangle edges' which, as far as I can tell, doesn't do anything... Nothing to do with this discussion, but just so that you know, I use this function a lot . Along with edgeloop removing, it's my basic rearrangement tool to remove triangles fro...