This is a new version, but you need to add HDR environments manually to the xml (see the 0.5beta post for instructions)
Indigo 0.5beta exporter
Search found 6 matches
Search found 6 matches • Page 1 of 1
- Thu May 11, 2006 7:41 pm
- Forum: Rendering
- Topic: Support for Maxwell Renderer?
- Replies: 5
- Views: 5598
Maybe this doesn't answer your question directly, but you may want to look into the freeware opponent of Maxwell; Indigo If you look at the gallery, you'll see the quality of the renders are very high - it's a nice program to play with (especially since it doesn't cost anything!). Together with some...
- Fri Feb 24, 2006 4:52 pm
- Forum: Coding Blender
- Topic: Guides for compiling Blender
- Replies: 94
- Views: 169158
Snow first of all, thanks for this nice guide! Togheter with this and jesterKing's help I was able to build Blender without any problems! + If you get an error Command line is too long , this means that the directory path you downloaded blender sources into is too long. The fix is pretty simple: Co...
- Mon Jan 16, 2006 11:52 am
- Forum: Testing Builds
- Topic: Orange / Windows Optimized 01/15/06
- Replies: 18
- Views: 14605
mchs3d: Your 14/01 SSE2 build for BF-Blender worked fine for me, so I don't know what's different. I tried replacing the dll's with dll's from other, working builds, but that didn't help either. It just says it's wrongly configured (or something along that line).
- Thu Aug 18, 2005 7:42 pm
- Forum: Interface & Tools
- Topic: Preset IOR values at your fingertips
- Replies: 10
- Views: 4574
I made this mockup: http://www.extrapuur.nl/blender/ui/IOR.png It works like this (although I think it should be pretty much self explaining): When setting the IOR, the user can press the button behind it, which pops up a list of 'standard' refraction materials. When the user selects one of these ma...