Search found 4 matches

by Samoht
Sat Mar 08, 2003 12:45 am
Forum: Interactive 3d
Topic: Crash/Camera problem
Replies: 13
Views: 9991

I don't know the game engine... but.... could you parent the camera to a cube or something that is behind the camera and then have the cube be the object that follows the marble... this would then allow you to have the cube take collisions and such and cause it to stay in the tube? don't know.. .ne...
by Samoht
Wed Feb 26, 2003 5:11 pm
Forum: News & Chat
Topic: Appending scene
Replies: 1
Views: 2180

You mean it doesn't do that already?

Everytime I select multiple objects to append they all come in exactly as they were in the other file. Maybe you're not selecting them properly from the other file. You want to go to objects not meshes or any of those other directories. Then you can right click all of the objects you need: cameras, ...
by Samoht
Mon Feb 17, 2003 6:19 pm
Forum: News & Chat
Topic: 2.25/2.26 crashes XP
Replies: 9
Views: 3338

I've had that problem too...

Sometimes When I test render and try to exit befor it's done the Blender window goes black. This is on XP but are you saying you closed the render window or stopped the rendering. There is a difference here. Pressing the ESC key will stop the render process thus freeing up the resources to redraw t...
by Samoht
Mon Feb 10, 2003 11:10 pm
Forum: News & Chat
Topic: What the heck ? Blender is 16bit cripped ?
Replies: 13
Views: 5181

Re: What the heck ? Blender is 16bit cripped ?

I want to see this limit increassed too, but I think some other features must have higher priority. Yup. I have other things higher in my wish list, but I think this limit is easier to break tha adding, say, displacement maps :) Stefano You'd be surprised how a change from 16-bit to 32-bit can ripp...