Search found 28 matches
- Tue May 20, 2008 7:59 am
- Forum: Coding Blender
- Topic: documentation.h dissapears on gentoo.
- Replies: 0
- Views: 2101
documentation.h dissapears on gentoo.
I have a problem in final stage of compiling blender r14901 on gentoo. > scons -v SCons by Steven Knight et al.: script: v0.98.3.r2928, 2008/04/29 22:44:09, by knight on bangkok engine: v0.98.3.r2928, 2008/04/29 22:44:09, by knight on bangkok Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2...
- Mon Dec 03, 2007 8:36 am
- Forum: Python
- Topic: prerendering for sequencer
- Replies: 1
- Views: 4856
prerendering for sequencer
Hi. I did simple script to increase sequencer functionality. Idea is simple: You select some _hard_ strip like scene or glow or even transitions which slowdowns playback and push rendering->sequencer preredner script renders region where this hard strip located and puts rendered sequence over all st...
- Mon Feb 12, 2007 8:48 pm
- Forum: News & Chat
- Topic: GLOOP is Liquid Object Oriented Particles
- Replies: 0
- Views: 2588
- Thu Nov 30, 2006 4:14 pm
- Forum: Rendering
- Topic: Curved relief mapping
- Replies: 0
- Views: 2784
Curved relief mapping
http://www.fabio.policarpo.nom.br/docs/ ... apping.pdf
With this paper you can easy make good looking displace even without micropolygons.

With this paper you can easy make good looking displace even without micropolygons.

- Wed Nov 15, 2006 12:25 pm
- Forum: Rendering
- Topic: Compositing like no other
- Replies: 1
- Views: 4128
one more thing. image plane (billboard) cab be node which have image input and output. It cam just take object->screen matrix from bilboard object in 3d scene and aply it for input image. This way much more simpler then adding new rendering engine. in any case billboard object must have nice image p...
- Wed Nov 15, 2006 11:31 am
- Forum: Rendering
- Topic: Compositing like no other
- Replies: 1
- Views: 4128
Compositing like no other
http://student.vfs.com/%7E3d58patrick/downloads/patrickconaty2006_LARGE1.mov I just has look this great proffesional compositing showreel and remember my Shake experience. Unfortunately I can't do same compositing in blender easily as I can do in Shake. And I think getting same workflow in blender ...
- Fri Sep 29, 2006 2:29 pm
- Forum: Rendering
- Topic: Anyone still working on Renderman export?
- Replies: 9
- Views: 7936
Hello everyone. I am (AkhIL) and two more guys (qew and nemyax) working on new blender -> RenderMan exporting suite with name RIBKit. http://sf.net/projects/ribkit ribkit will contain: ribber - blender to renderman exporting engine consturctor - easy to use gui frontend for ribber generators - subpr...
- Sat Jun 17, 2006 2:51 am
- Forum: Rendering
- Topic: Feature Request: Displace map compositor node
- Replies: 0
- Views: 2678
Feature Request: Displace map compositor node
It will be nice to have Displace node. Just like Filters->Map->Displace in gimp. This node must get pixels from input1 with offset calculated with: offset[X] = (input2[R] - 0.5) * amount_X offset[Y] = (input2[G] - 0.5) * amount_Y This node can be just slightly recoded Translate node. But I am not cp...
- Sat Jun 17, 2006 2:33 am
- Forum: Rendering
- Topic: Feature Request: Resolution independent node compositor
- Replies: 1
- Views: 3369
Feature Request: Resolution independent node compositor
Most compositing programs supports proxy image processing. For examle if you compose HD image you can compose it first as half of HD resolution and then just turn off proxy processing. Blender have buttons like 100%, 75%, 50%, 25% in rendering panel. But for efficient workflow image input node must ...
- Sun Jun 04, 2006 4:14 am
- Forum: News & Chat
- Topic: blender logo
- Replies: 6
- Views: 5204
- Fri May 26, 2006 1:25 am
- Forum: News & Chat
- Topic: blender logo
- Replies: 6
- Views: 5204
blender logo
I'm doing advertisement for OpenSource software and wish to advert blender . Can you give my high res (~800x600) blender logo (with "blender" word) with transparent background in png or svg file format?
Project's home http://www.george-graphics.co.uk/pixiew ... ts/OpenAdv
Project's home http://www.george-graphics.co.uk/pixiew ... ts/OpenAdv
- Sat May 20, 2006 1:18 am
- Forum: Coding Blender
- Topic: Blender 2.41 Python Particles enhancement
- Replies: 4
- Views: 4485
Blender 2.41 Python Particles enhancement
Two new BPy cals for Effect module getParticlesAge(time) - gives list of particle ages getParticlesID(time) - particles id *** Effect.c.bak 2006-05-19 20:08:22.000000000 +0800 --- Effect.c 2006-05-19 20:50:40.000000000 +0800 *************** *** 159,168 **** --- 159,170 ---- static PyObject *Effect_g...
- Sat May 13, 2006 12:53 am
- Forum: News & Chat
- Topic: Pixar On-line library
- Replies: 1
- Views: 3318
Pixar On-line library
http://graphics.pixar.com/
I hope this can be useful
I hope this can be useful
- Wed May 10, 2006 1:19 am
- Forum: Interface & Tools
- Topic: Blender and JACK Audio Connection Kit
- Replies: 0
- Views: 1925
Blender and JACK Audio Connection Kit
Do you plan to add synchronization between Blender and Jack?
Just imagine you work in Blender's sequencer and listen well mixed audio from any advanced audio sequencer like Ardour, RosenGarden, Muse...
Just imagine you work in Blender's sequencer and listen well mixed audio from any advanced audio sequencer like Ardour, RosenGarden, Muse...