Search found 16 matches
- Wed May 06, 2009 2:17 pm
- Forum: Coding Blender
- Topic: Add an array attribute to bones
- Replies: 0
- Views: 3021
Add an array attribute to bones
Hi Devs! I'm trying to add an array of attributes in the bones ... I've modifyed the bone struct in DNA_armature_type.h in this way: typedef struct Bone { [....] float pose[8]; }Bone; then I've added an entry in rna_armature.c : prop= RNA_def_property(srna, "pose", PROP_FLOAT, PROP_VECTOR); RNA_def_...
- Tue Oct 07, 2008 6:52 pm
- Forum: Coding Blender
- Topic: Integration of a node engine
- Replies: 7
- Views: 6855
Hi Andrea ! It's great to see you here :) here you can find some notes about actual node system : http://www.blender.org/development/architecture/ http://www.blender.org/development/release-logs/blender-242/generic-node-system-for-blender/ but I can suppose that Ton could help a little bit more ;) L.
- Thu Oct 12, 2006 2:13 pm
- Forum: Interface & Tools
- Topic: xgl and blender?
- Replies: 4
- Views: 2743
- Mon May 22, 2006 11:23 pm
- Forum: Rendering
- Topic: separate RGBA normal
- Replies: 0
- Views: 2102
separate RGBA normal
hi to all , When I try to separate the RGBA value from the N channel output , Blender crash or have a strange output. here an example file : http://www.lorenzoangeli.net/down/crashtest.blend just input the output of the separate , into the viewer.... it's a known problem ? thanks. L. p.S last CVS ve...
- Wed Apr 26, 2006 11:06 pm
- Forum: Interface & Tools
- Topic: Feature Request (Rendering Engine)
- Replies: 25
- Views: 9871
- Tue Feb 07, 2006 2:01 am
- Forum: Animation
- Topic: Leg rig: how to make a knee target?
- Replies: 4
- Views: 4986
- Tue Oct 25, 2005 7:40 pm
- Forum: Coding Blender
- Topic: RGB 2 L
- Replies: 0
- Views: 1843
RGB 2 L
Hi to all , there some hopes to see included a metod in the Blender.Image module, to convert RGB to Luminance ? something like a getPixelL(x,y) or in getPixelF (x,y) that return something like [r,g,b,a,l] here a (real simple) pice of Py code for the conversion def RGB2L(RGB): R2L = 0.3*RGB[0] G2L = ...
- Wed Oct 19, 2005 12:14 pm
- Forum: Interface & Tools
- Topic: future of dag
- Replies: 7
- Views: 3220
future of dag
hi all ,
a question to the people that guide the UI design and implementation:
with the new developing of the DAG in blender, is there some way to see if, in the near future, a node based view where we can connect and disconnect nodes? (like in Shake or maya hypergraph)
thanks in advance .
L.
a question to the people that guide the UI design and implementation:
with the new developing of the DAG in blender, is there some way to see if, in the near future, a node based view where we can connect and disconnect nodes? (like in Shake or maya hypergraph)
thanks in advance .
L.
- Wed Oct 12, 2005 4:35 pm
- Forum: Interface & Tools
- Topic: [Feature Request] other Empty shape
- Replies: 1
- Views: 1666
[Feature Request] other Empty shape
there some way to include some other shaper for the empty object ?
something like a circle ever oriented to the view...(for example)
thanks.
L.
something like a circle ever oriented to the view...(for example)
thanks.
L.
- Wed Oct 12, 2005 4:31 pm
- Forum: Interface & Tools
- Topic: [Feature Request] Select nothing + Vertical Toolbar
- Replies: 5
- Views: 4199
- Sun Oct 02, 2005 4:44 pm
- Forum: Animation
- Topic: stetch Bone ...
- Replies: 3
- Views: 3265
- Fri Sep 30, 2005 10:15 am
- Forum: Animation
- Topic: stetch Bone ...
- Replies: 3
- Views: 3265
stetch Bone ...
Hi to all ,
there a way to mantain the volume of the bone using the stretch ?
thanks.
L.
there a way to mantain the volume of the bone using the stretch ?
thanks.
L.
- Wed Sep 21, 2005 3:37 pm
- Forum: Animation
- Topic: Paint Weght Delay...
- Replies: 2
- Views: 2859
- Tue Sep 20, 2005 11:01 am
- Forum: Animation
- Topic: Paint Weght Delay...
- Replies: 2
- Views: 2859
Paint Weght Delay...
Hi to all ,
a little question....
I'm trying to make a simple skinning , but when I try to paint the Weight of a specific Bone , I need to move the timeline to see the new Bone Weight...
There some way to have the Vertex Group Updated when I select a new Bone?
Thanks in advance .
L.
a little question....
I'm trying to make a simple skinning , but when I try to paint the Weight of a specific Bone , I need to move the timeline to see the new Bone Weight...
There some way to have the Vertex Group Updated when I select a new Bone?
Thanks in advance .
L.
- Wed Sep 14, 2005 10:44 pm
- Forum: Rendering
- Topic: CG shader ...
- Replies: 4
- Views: 4239
no, and I wouldn't expect it to happen in the official tree of blender first. ok.... people ask frequently for graphics card specific features, and the idea is usually killed very quickly also, why would Cg be the best approach for blender to take? wouldn't the ati users be disappointed? what about...