Search found 16 matches

by hdd
Wed May 06, 2009 2:17 pm
Forum: Coding Blender
Topic: Add an array attribute to bones
Replies: 0
Views: 2956

Add an array attribute to bones

Hi Devs! I'm trying to add an array of attributes in the bones ... I've modifyed the bone struct in DNA_armature_type.h in this way: typedef struct Bone { [....] float pose[8]; }Bone; then I've added an entry in rna_armature.c : prop= RNA_def_property(srna, "pose", PROP_FLOAT, PROP_VECTOR); RNA_def_...
by hdd
Tue Oct 07, 2008 6:52 pm
Forum: Coding Blender
Topic: Integration of a node engine
Replies: 7
Views: 6682

Hi Andrea ! It's great to see you here :) here you can find some notes about actual node system : http://www.blender.org/development/architecture/ http://www.blender.org/development/release-logs/blender-242/generic-node-system-for-blender/ but I can suppose that Ton could help a little bit more ;) L.
by hdd
Thu Oct 12, 2006 2:13 pm
Forum: Interface & Tools
Topic: xgl and blender?
Replies: 4
Views: 2664

@team justice

if you are under nvidia try with nvagp=0
with that option X don't crash when you exit from blender.
L.
by hdd
Mon May 22, 2006 11:23 pm
Forum: Rendering
Topic: separate RGBA normal
Replies: 0
Views: 2064

separate RGBA normal

hi to all , When I try to separate the RGBA value from the N channel output , Blender crash or have a strange output. here an example file : http://www.lorenzoangeli.net/down/crashtest.blend just input the output of the separate , into the viewer.... it's a known problem ? thanks. L. p.S last CVS ve...
by hdd
Wed Apr 26, 2006 11:06 pm
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 9393

hi ,
why don't you render from frame 11 ?

my2C
L.
by hdd
Tue Feb 07, 2006 2:01 am
Forum: Animation
Topic: Leg rig: how to make a knee target?
Replies: 4
Views: 4871

try using Locked Track.
L.
by hdd
Tue Oct 25, 2005 7:40 pm
Forum: Coding Blender
Topic: RGB 2 L
Replies: 0
Views: 1818

RGB 2 L

Hi to all , there some hopes to see included a metod in the Blender.Image module, to convert RGB to Luminance ? something like a getPixelL(x,y) or in getPixelF (x,y) that return something like [r,g,b,a,l] here a (real simple) pice of Py code for the conversion def RGB2L(RGB): R2L = 0.3*RGB[0] G2L = ...
by hdd
Wed Oct 19, 2005 12:14 pm
Forum: Interface & Tools
Topic: future of dag
Replies: 7
Views: 3048

future of dag

hi all ,
a question to the people that guide the UI design and implementation:
with the new developing of the DAG in blender, is there some way to see if, in the near future, a node based view where we can connect and disconnect nodes? (like in Shake or maya hypergraph)

thanks in advance .
L.
by hdd
Wed Oct 12, 2005 4:35 pm
Forum: Interface & Tools
Topic: [Feature Request] other Empty shape
Replies: 1
Views: 1619

[Feature Request] other Empty shape

there some way to include some other shaper for the empty object ?
something like a circle ever oriented to the view...(for example)
thanks.

L.
by hdd
Wed Oct 12, 2005 4:31 pm
Forum: Interface & Tools
Topic: [Feature Request] Select nothing + Vertical Toolbar
Replies: 5
Views: 4067

good idea !
(1 step above for space using)

i suscribe the request :)

L.
by hdd
Sun Oct 02, 2005 4:44 pm
Forum: Animation
Topic: stetch Bone ...
Replies: 3
Views: 3190

thanks pnio ;)

but witch is the right way to setup an arm with Ik and stretch with the contraint ?
L.

P.S
hope to see the Mantain Volume included in the new stretch option...
by hdd
Fri Sep 30, 2005 10:15 am
Forum: Animation
Topic: stetch Bone ...
Replies: 3
Views: 3190

stetch Bone ...

Hi to all ,
there a way to mantain the volume of the bone using the stretch ?

thanks.
L.
by hdd
Wed Sep 21, 2005 3:37 pm
Forum: Animation
Topic: Paint Weght Delay...
Replies: 2
Views: 2786

... I' ve modelled a dyno, make the Bone system and then tryed to paint weight...
if you need it i can post the scene...

.... I have found the same problem with the rig posted on orange.blender.org

Thanks!

L.
by hdd
Tue Sep 20, 2005 11:01 am
Forum: Animation
Topic: Paint Weght Delay...
Replies: 2
Views: 2786

Paint Weght Delay...

Hi to all ,
a little question....

I'm trying to make a simple skinning , but when I try to paint the Weight of a specific Bone , I need to move the timeline to see the new Bone Weight...

There some way to have the Vertex Group Updated when I select a new Bone?

Thanks in advance .
L.
by hdd
Wed Sep 14, 2005 10:44 pm
Forum: Rendering
Topic: CG shader ...
Replies: 4
Views: 4112

no, and I wouldn't expect it to happen in the official tree of blender first. ok.... people ask frequently for graphics card specific features, and the idea is usually killed very quickly also, why would Cg be the best approach for blender to take? wouldn't the ati users be disappointed? what about...