Search found 5 matches

by MyIS
Wed Sep 07, 2005 3:19 pm
Forum: Coding Blender
Topic: PyDeform modifier for meshes
Replies: 2
Views: 2406

Just an update on the progress. I got a working build going so far, although it's still missing things like vertex colour access/manipulation and edge data. A new Python module called PyDeform is exposed to the scripts; during modifier runtime vertices and faces are available in two arrays stored un...
by MyIS
Mon Sep 05, 2005 11:47 am
Forum: Coding Blender
Topic: PyDeform modifier for meshes
Replies: 2
Views: 2406

PyDeform modifier for meshes

I sent an email to bf-committers about it, but maybe posting here will receive more coverage. I am writing a PyDeform modifier type - like PyTexture it's supposed to offload computation into Python code. In this case, it appears in the mesh modifier stack, just like any other modifier, and contains ...
by MyIS
Sun Sep 04, 2005 4:43 am
Forum: Testing Builds
Topic: Floor Constraint: Patch and Windows Build
Replies: 11
Views: 7508

I think if you need mesh collision testing, something much more complicated is necessary, such as using ODE/SOLID collision libs, etc etc. So, while it definitely sounds like a good thing to add, it should be a separate project/effort. This one's a nice and simple constraint.
by MyIS
Sat Sep 03, 2005 10:33 am
Forum: Python
Topic: Writing modifiers in Python
Replies: 2
Views: 2018

After looking over the resources, I guess such functionality does not exist yet...
I'm thinking, though, that it's implementable similar to the PyTexture project - a catch-all PyModifier type that links to a text block like a scriptlink. Trying to compile the sources now, heh.
by MyIS
Fri Sep 02, 2005 11:30 am
Forum: Python
Topic: Writing modifiers in Python
Replies: 2
Views: 2018

Writing modifiers in Python

Sorry if I missed it somewhere, but is there a way to add modifiers written in Python yet? I love the new modifier stack because it allows much better addon tool integration; and yet I'd still like to use the nice and safe Python, especially since I already have some reusable code in it. Is there an...