Search found 5 matches

by gg7
Thu Sep 22, 2005 8:26 pm
Forum: Interactive 3d
Topic: About blenderplayer.exe 2.37a version
Replies: 1
Views: 3273

About blenderplayer.exe 2.37a version

Can someone build a blenderplayer.exe where the "fixedtime" ("enable all frames" function) command is really implemented. That would rock cause some games work better with that! :D I know that if i design a game with "enable all frames" i can't garanty that it will be playable on other PCs, but i th...
by gg7
Wed Sep 21, 2005 7:52 pm
Forum: Testing Builds
Topic: New blenderplayer.exe build
Replies: 2
Views: 3392

C'mon.. people! Can anyone do that?! :?
by gg7
Tue Sep 20, 2005 8:31 pm
Forum: Testing Builds
Topic: New blenderplayer.exe build
Replies: 2
Views: 3392

New blenderplayer.exe build

Can someone build a blenderplayer.exe where the "fixedtime" ("enable all frames" function) command is really implemented. That would rock cause some games work better with that! :D I know that if i design a game with "enable all frames" i can't garanty that it will be playable on other PCs, but i th...
by gg7
Sun Sep 18, 2005 8:43 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/08) Tweak/Fullscreen/particles
Replies: 47
Views: 26000

I can't run my blend files that i saved in the official 2.37a version properly. The armatures dont work in the game engine and i have no sound! :( I think it is because of the latest build. Can't anyone make a build from the official 2.37 version but with fullscreen in it?! :oops: Please, i need it!...
by gg7
Sat Sep 17, 2005 8:39 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/08) Tweak/Fullscreen/particles
Replies: 47
Views: 26000

Thanks alot for that build!!
I wanted badly for the fullscreen to be enabled again. :D