Search found 6 matches

by gtmacdonald
Wed Feb 07, 2007 9:27 pm
Forum: Coding Blender
Topic: Where to add massive changes?
Replies: 12
Views: 7855

Hi gta,

I haven't looked at the plugin for over a year. But when I wrote it, it did export image textures (not procedural) and it only supported version 16 of openflight.

It's also possible a recent release of blender broke the plugin.

-Greg
by gtmacdonald
Sun Oct 02, 2005 7:27 am
Forum: Coding Blender
Topic: Help with menus.
Replies: 1
Views: 2312

Well I hacked my way through it and got something that works.

But I'd still be interested in knowing why texnr is seperate from menunr.
by gtmacdonald
Sun Oct 02, 2005 12:20 am
Forum: Coding Blender
Topic: Help with menus.
Replies: 1
Views: 2312

Help with menus.

Hi everyone, I'm trying to add a menu button that links one of my new objects to an existing object. There are examples of this all over the code, but I'm not able to understand it. These two commands seem to be what does it: IDnames_to_pupstring(&strp, NULL, NULL, samples, id, &(G.buts->menunr)); u...
by gtmacdonald
Wed Sep 28, 2005 8:01 am
Forum: Coding Blender
Topic: Where to add massive changes?
Replies: 12
Views: 7855

Thanks for repsonding. I thought it was probably Ton. :) I'll write a proposal, but I'm already coding. It would be very weird if I was working in parallel because I wrote a proposal that another developer picked up. I'm just extending blender for a very specific purpose that only a few people will ...
by gtmacdonald
Wed Sep 28, 2005 4:04 am
Forum: Coding Blender
Topic: Where to add massive changes?
Replies: 12
Views: 7855

Thanks, that's all good to know. I'll give bf-committers a try. I guess what I'm really curious about is what the process is for accepting or rejecting patches. I've heard that open source projects have a benevolent dictator. If that's true I'd like to consult the great one before I begin so I don't...
by gtmacdonald
Tue Sep 27, 2005 8:57 pm
Forum: Coding Blender
Topic: Where to add massive changes?
Replies: 12
Views: 7855

Where to add massive changes?

Hi all, I'm new to blender development and have just started adding lots of new object types in order to support OpenFlight. I already wrote a script to do this: http://sourceforge.net/projects/blight/ , but found that it wasn't enough. So I'm adding special objects for point lights and level of det...