Search found 15 matches

by mcbeth
Sat Nov 27, 2010 11:39 pm
Forum: Rendering
Topic: cell shading and shadows\dark areas
Replies: 0
Views: 1356

cell shading and shadows\dark areas

I've been hunting for a solution or a definitive answer as to whether shadows and cell shading can be used together and I'm really getting nowhere, I use a node setup I found on blenderartist and I did make an approach there towards resolving my issues but haven't gotten anywhere the shadows or dark...
by mcbeth
Wed Jan 31, 2007 4:48 pm
Forum: Animation
Topic: request for access to snapping in pose mode
Replies: 2
Views: 3074

I wouldn't have known about that sorry, I checked the menu options in pose mode and snapping wasn't there so I assumed it wasn't supported

will try that soon...........using blender for a while now but still trip over those inconsistencies in the ui :? :shock: :? 8)

thanks man appreciated
by mcbeth
Tue Jan 30, 2007 2:52 pm
Forum: Animation
Topic: request for access to snapping in pose mode
Replies: 2
Views: 3074

request for access to snapping in pose mode

I have been successful using the the cursor as a temp center/ pivot point and believe that snap "cursor to selection" atleast, could be useful in pose mode in case where you want a pivot point at the selection center of the active bone.

hope I,m making sense

please consider thanks
by mcbeth
Wed Sep 13, 2006 1:03 pm
Forum: Animation
Topic: animation retargeting/rescaling
Replies: 3
Views: 3789

thanks for the reply do you by chance know where I can track down that script

thanks in advance
by mcbeth
Tue Sep 12, 2006 6:59 pm
Forum: Animation
Topic: animation retargeting/rescaling
Replies: 3
Views: 3789

animation retargeting/rescaling

does blender have any plans on supporting retargeting over several months I've been building a library of actions for all game I am doing, and discovered animations get broken or distorted when the skeleton is scaled to other characters. I work alone and have 75 and growing actions inclusive poses f...
by mcbeth
Mon Mar 13, 2006 4:54 pm
Forum: Testing Builds
Topic: bf-blender / Win32 (06/02/11) Tweak/Fullscreen/Array/Merge
Replies: 7
Views: 11221

can render view still be enabled in your builds, I still use an old build of yours that supported it, I'm moving away from max so viewport rendering is something I've become very dependant on or should I stick to that old build

thanks in advance
by mcbeth
Mon Mar 13, 2006 4:53 pm
Forum: Testing Builds
Topic: bf-blender / Win32 (06/02/11) Tweak/Fullscreen/Array/Merge
Replies: 7
Views: 11221

can render view still be enabled in your builds, I still use an old build of yours that supported it, I'm moving away from max so viewport rendering is something I've become very dependant on or should I stick to that old build

thanks in advance
by mcbeth
Thu Feb 23, 2006 2:33 am
Forum: Animation
Topic: iktarget snap back
Replies: 2
Views: 4616

I agree!!! I find it disconcerting, I would be glad if it stuck at its limit or not far from
by mcbeth
Thu Jan 05, 2006 3:48 pm
Forum: Animation
Topic: constrained/parented target option
Replies: 0
Views: 2548

constrained/parented target option

I have built a simple biped in blender that works quite well for me except that I cant get the targets at the heel to stay with the heel http://blender.isoserv.com/uploads/biped.jpg rather than do this and sometimes produces wild reaction which can be a bit disconcerting http://blender.isoserv.com/u...
by mcbeth
Wed Dec 21, 2005 2:39 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/11/10) Tweak/Fullscreen/Merge
Replies: 22
Views: 21183

this build had viewport rendering capabilities has it been removed or can it be enabled somewhere, I just downloaded a build that didn't seem to have that functionality anymore or I couldn't find it
by mcbeth
Fri Oct 14, 2005 1:33 pm
Forum: Animation
Topic: wahooney bonetools and blender
Replies: 2
Views: 3185

well I take it from the relitive silence that there are no similar scripts for blender

ah well, blender is still better for my modelling needs 1 out of to two ain't bad
by mcbeth
Tue Oct 11, 2005 11:48 pm
Forum: Animation
Topic: wahooney bonetools and blender
Replies: 2
Views: 3185

wahooney bonetools and blender

While seaching for animation tools for max & I caught this http://www.wahooney.net/download.php?view.17 and saw a video where a rig was done with IK in just under 3 minutes here my question is assuming you take the time to look at the video or is familiar with it, are there any python scripts with s...
by mcbeth
Tue Oct 04, 2005 5:24 pm
Forum: Animation
Topic: default biped rigs
Replies: 5
Views: 5611

A couple of default rigs was one of the suggestions I put into my original character animation proposal. I still think it would be a good idea. While it is true that Orange will produce some nice rigs (and I'm working on one, too), one of the strengths and conveniences of the currently available cr...
by mcbeth
Tue Oct 04, 2005 2:26 pm
Forum: Animation
Topic: default biped rigs
Replies: 5
Views: 5611

ah unfortunate, but will there ever be one in the future

well as a work arround I'll use my dummy model to get rigs via md5 exports from max
by mcbeth
Sun Oct 02, 2005 5:48 pm
Forum: Animation
Topic: default biped rigs
Replies: 5
Views: 5611

default biped rigs

I have using blender for a while now for modelling and would pretty much like to move all my 3d work to it, I'm designing a little game ......thing. my question is will there be a default rig for blender in the next release I'm a character studio addict and am no good at bones. I like harkyman's pro...