Search found 21 matches

by thebestkeptone
Fri Feb 17, 2006 6:00 pm
Forum: Interactive 3d
Topic: request for next release of blender
Replies: 0
Views: 1917

request for next release of blender

Could someone please program a 'make parent' actuator for teh next release of blender??
by thebestkeptone
Mon Feb 13, 2006 6:52 pm
Forum: Interactive 3d
Topic: real time shadows
Replies: 4
Views: 4909

my graphic card is pretty recent.

How do i enable the real time shadows?
by thebestkeptone
Mon Feb 13, 2006 1:27 am
Forum: Interactive 3d
Topic: real time shadows
Replies: 4
Views: 4909

real time shadows

will blender's game engine ever support real time shadows?

(as in not having to fake them)
by thebestkeptone
Sat Jan 21, 2006 3:41 am
Forum: Interactive 3d
Topic: suggestion.
Replies: 5
Views: 3168

well let me give an example:

he user wants ob1 to be removed when it reaches frame 10. So, the user can select ob1, and apply this script to it:

if this.currentFrame == 10{
this.endObject();
}

doesnt that seem easy to you?
by thebestkeptone
Fri Jan 20, 2006 4:04 pm
Forum: Interactive 3d
Topic: suggestion.
Replies: 5
Views: 3168

suggestion.

I think the game engine should have its own basic scripting language(not python) like flash's actionscript. has this ever been considered?
by thebestkeptone
Wed Jan 18, 2006 4:36 pm
Forum: Interactive 3d
Topic: game quality
Replies: 1
Views: 2056

game quality

Why can the blender game engine only achieve about n64 graphics?
by thebestkeptone
Tue Jan 17, 2006 1:28 am
Forum: Interactive 3d
Topic: stupid question of the day.
Replies: 15
Views: 8188

from the opengl official website... Q. Do I need an OpenGL-savvy graphics card to run my 3D game? A. The short answer is yes. Almost all of today's high-powered, effects-filled games require that you use an OpenGL-savvy graphics card and almost all modern graphics cards support OpenGL. Some games ma...
by thebestkeptone
Mon Jan 16, 2006 4:25 pm
Forum: Interactive 3d
Topic: stupid question of the day.
Replies: 15
Views: 8188

because you have to have a savvy opengl card to run opengl programs, while with directx your video card doesnt have to be that great.
by thebestkeptone
Sun Jan 15, 2006 6:27 am
Forum: Interactive 3d
Topic: stupid question of the day.
Replies: 15
Views: 8188

is there ever going to be a windows only version of blender that uses directx?
by thebestkeptone
Sun Jan 15, 2006 6:26 am
Forum: Interactive 3d
Topic: parent actuator?
Replies: 1
Views: 2128

parent actuator?

why isnt there a "make parent" actuator?
by thebestkeptone
Fri Jan 13, 2006 6:03 pm
Forum: Interactive 3d
Topic: stupid question of the day.
Replies: 15
Views: 8188

stupid question of the day.

Why doesnt blender use direct3d or directx instead of opengl?
by thebestkeptone
Wed Jan 11, 2006 3:32 am
Forum: Interface & Tools
Topic: modelling bug!
Replies: 2
Views: 1796

modelling bug!

ok this is a bug i found in 2.40. ok follow this and you should see it. grab only one face of a cube and subdivide the vertices twice. Now delete the middle vertice. now scale up the ones closest to the vertice you deleted. Now look in the corners. weird. sorry if you dont understand the instructions
by thebestkeptone
Tue Nov 15, 2005 3:02 pm
Forum: Interactive 3d
Topic: help, please.
Replies: 2
Views: 2256

help, please.

i just found out that opengl is *very* slow on my system...while direct3d isn't. I think this is why my games run slow...is there some way to make blender use direct3d instead of opengl?
by thebestkeptone
Tue Nov 08, 2005 10:22 pm
Forum: Interactive 3d
Topic: performance
Replies: 11
Views: 4211

my chipset is an s3 savage4.
by thebestkeptone
Tue Nov 08, 2005 2:39 pm
Forum: Interactive 3d
Topic: performance
Replies: 11
Views: 4211

but do they run fine with a 32 mb graphic card?