Search found 15 matches

by PolygoneUK
Wed Nov 30, 2005 11:21 am
Forum: Interface & Tools
Topic: Timecode Display
Replies: 22
Views: 10852

Hi again Pasmoi. I wasn't having a go at Joeri at all when I said he didn't smile much. It's just my E=MC² perspective of him :wink: (Thats why I wondered if he just needs a hug :D) About the user forums point I was trying to make. Yes, there are links to elysiun which are emedded in menus, but to a...
by PolygoneUK
Tue Nov 29, 2005 3:34 pm
Forum: Interface & Tools
Topic: Timecode Display
Replies: 22
Views: 10852

Hi Pasmoi. I'd like to say that I I like some of your other suggestions for different render options. Odd/even rendering etc... Very useful features indeed. I've been pushing pixels since 1981 ... Did I won ? So, 1981 eh. Wow, been around a while then. hehe :D I do have a lot of respect for any deve...
by PolygoneUK
Thu Oct 20, 2005 5:02 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 41345

"Blender has 20 layers" No, blender has 32 layers. 20 are displayed in the button grid. You should use num keys to access them. Even MORE reason to have a good layer management system. But I think I'll win a match in using blender's interface by far from you. True, I've only been using blender for ...
by PolygoneUK
Thu Oct 20, 2005 4:33 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 41345

And your point is?... Just that it seems when people suggest common-sense alterations and suggestions to the GUI, you get all old-fashioned and stuck in your ways with them. Telling people they're crazy for using buttons IN blender doesn't help development either. I feel that if the gui development...
by PolygoneUK
Thu Oct 20, 2005 3:18 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 41345

Naming layers is very easy in blender. You open a text editor and type someting like this: 1. Lamps 2. Motion paths 3. Objects for frame 1 till 100 4. Objects for frame 50 till 150 10. Garbage This way any layer can be given any name up to any number of characters. Proof if ever that you should not...
by PolygoneUK
Wed Oct 19, 2005 6:17 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 41345

OK! Here is my simple proposal about layers: A pull down list that contains: 1. layer name 2. button to switch on/off visibility of a layer 3. button to freeze a layer (disable edit mode) and maybe: 4. colors for each layer The first 3 "." should be achievable in 2.4 :) This would be enough for a s...
by PolygoneUK
Wed Oct 19, 2005 3:53 pm
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 46439

Okay, played with this a little more. I had two blender instances running on my localhost. Verse server running naturally. I loaded up a 27000 vertices sample file on blender-1 and pushed it to the verse server. On blender-2 I subscribed. The data transfer started between blender-1 and blender-2, bu...
by PolygoneUK
Wed Oct 19, 2005 3:05 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 41345

however what i think is hurting blender or new users more is the fact that blender has hard coded key bindings. I think it's the fact that people can't understand 3d by looking at the interface, and blaim the interface for their lack of motivation to self study. Oh no, you're at it again, blaming u...
by PolygoneUK
Tue Oct 18, 2005 9:41 pm
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 46439

Is there an IP address of a verse server set up Hmmm, you can try this: verse.kidb.de. Please do not expect that i keep running verse all the time. It is for testing purposes only. Statuspage: http://verse.kidb.de Well on the times that I've been able to connect to the server, I must say there's qu...
by PolygoneUK
Mon Oct 17, 2005 6:03 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 41345

joeri wrote:
PolygoneUK wrote:Now I've been *cough* criticised for comparing blender to other 3d apps...
:) Again, Sorry 'bout that.
hehe, don't sweat it. I was being humourously sarcastic in the hope I'd spare Zingam the same fate :lol:
by PolygoneUK
Sat Oct 15, 2005 1:28 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 41345

Now I've been *cough* criticised for comparing blender to other 3d apps, and it doesn't usually go too well in here. However, "...ability to predefine different GUI layouts." You can predefine different layouts, and windows, and even multiple screen arrangements. You could have one SCR (screen) for ...
by PolygoneUK
Thu Oct 13, 2005 5:20 pm
Forum: Interface & Tools
Topic: Timecode Display
Replies: 22
Views: 10852

Not very community-driven at all in my book. :roll: A few following posts already show different ideas on usability. Displaying what time current frame is with current fps settings is easy. But a new buttontype BUT_TIMECODE is more difficult. For example: 4 slider buttons? [HH] [MM] [SS] [FF] This ...
by PolygoneUK
Thu Oct 13, 2005 11:54 am
Forum: Interface & Tools
Topic: Timecode Display
Replies: 22
Views: 10852

Comparing blender to other packages does not make much sense. For instance the price of blender is different than most other packages, should that change to conform other packages to? Probably not. That's taking my comment a bit too far don't you think? My request and/or suggestion was for usabilty...
by PolygoneUK
Wed Oct 12, 2005 6:47 pm
Forum: Interface & Tools
Topic: Timecode Display
Replies: 22
Views: 10852

I agree that it may not be easier to type, but that's not why I suggested having MM:SS:FF in the first place. It's more of a visual cue than a numerical input system. The 'Fr' that I put in the image is the same frame number that blender currently displays by default. All I've added is the ability t...
by PolygoneUK
Tue Oct 11, 2005 5:08 pm
Forum: Interface & Tools
Topic: Timecode Display
Replies: 22
Views: 10852

Timecode Display

I've been using Blender for about a month now and once I got used to the quirky interface I found it a joy to play around with. However, there is one feature which is currently lacking but which should be implemented. Whilst blender's timeline can show minutes & seconds etc..., the frame counter use...