Search found 11 matches

by Ongnissim
Tue Dec 06, 2005 11:00 pm
Forum: Interface & Tools
Topic: Feature Idea: Embedded Hotkey Actions
Replies: 4
Views: 3047

:oops: I'm so sorry I missed both of these... I guess Blender has so many features that some of them get hidden by the others... Hold on Tight, Ongnissim (I do reiterate though, that the "G", then "S"-key combination would be cool though... And something similar could be used to move objects from th...
by Ongnissim
Mon Dec 05, 2005 1:44 am
Forum: Interface & Tools
Topic: Feature Idea: Embedded Hotkey Actions
Replies: 4
Views: 3047

I wasn't aware of that, BUT, if there was a hotkey for this action, I would be much obliged, since most of the time that will not be in use. I figure, that if pressing "G" and going into grab mode, then pressing "S" immdietly afterwards should logically turn off that centers button, and allow them t...
by Ongnissim
Mon Dec 05, 2005 1:19 am
Forum: Interface & Tools
Topic: Feature Idea: Embedded Hotkey Actions
Replies: 4
Views: 3047

Feature Idea: Embedded Hotkey Actions

Hello Devs, I was working on a project yesterday, and I had a revelation: Would life be simpler if Blender included an option to scale the distance between 2 objects? For example: I had 2 masses of water in a scene, and I realized that I had positioned them to far apart. Me, being low on time, did n...
by Ongnissim
Tue Nov 29, 2005 11:22 am
Forum: Interface & Tools
Topic: Further Particles Improvements
Replies: 13
Views: 5955

Re: Further Particles Improvements

1) It would be good if there was a button somewhere (maybe on the Draw panel in object buttons) that would enable/disable drawing of particles in 3d view. This would be useful if you have several patches of objects with static particles, causing a likely slowdown. There is already this: In the part...
by Ongnissim
Tue Nov 29, 2005 10:04 am
Forum: Testing Builds
Topic: bf-blender / Linux x86 2.40RC1 (2005/11/27) RC BUILD
Replies: 21
Views: 20431

So when willa new binary be out; in the final release? Also, will the final release have the FFMPEG codec choices?

Hold on Tight,
Ongnissim
by Ongnissim
Mon Nov 28, 2005 5:32 am
Forum: Testing Builds
Topic: bf-blender / Linux x86 2.40RC1 (2005/11/27) RC BUILD
Replies: 21
Views: 20431

Sorry, I will probably post this in the Bug Tracker, but I need to know if anyone else experiences a crash when they try to use raytraced shadows with TransShad on for a particle material. I have recreated this, and TransShad works on non-particle objects, and the particles render without transShad ...
by Ongnissim
Mon Nov 21, 2005 7:37 pm
Forum: Interface & Tools
Topic: Envelope Request (Easily Implemented, AFAIK)
Replies: 12
Views: 6218

Re: Envelope Request (Easily Implemented, AFAIK)

EDIT: BTW, I hope doing this was not what you meant by "Solid Volume Testing" This is exactly what I meant by volume testing. :) That's what I was afraid of... Is this probable? I can see how it would be an interesting addition, and if it causes a major slowdown (since you'd calculate more [I'm ass...
by Ongnissim
Mon Nov 21, 2005 1:48 pm
Forum: Interface & Tools
Topic: Envelope Request (Easily Implemented, AFAIK)
Replies: 12
Views: 6218

joeri wrote:All connected to what?
Each other... I'm not really sure how to reword this, though it seems logical to me, its alright if it isn't...

Hold on Tight,
Ongnissim
by Ongnissim
Mon Nov 21, 2005 6:03 am
Forum: Interface & Tools
Topic: Envelope Request (Easily Implemented, AFAIK)
Replies: 12
Views: 6218

Re: Envelope Request (Easily Implemented, AFAIK)

At first it seemed like a good idea and then I thought: Connected to what? Connected PET works because there's a starting point to test connection (the selection). I don't see how that would work for bones in a boundary volume. I'm sorry, I didn't word that correctly :? What I meant was points conn...
by Ongnissim
Mon Nov 21, 2005 5:13 am
Forum: Interface & Tools
Topic: Envelope Request (Easily Implemented, AFAIK)
Replies: 12
Views: 6218

Roja wrote:Is that done in other 3d programs?
I have no idea, :shock: it just seems logical to me...

Hold on Tight,
Ongnissim
by Ongnissim
Mon Nov 21, 2005 3:53 am
Forum: Interface & Tools
Topic: Envelope Request (Easily Implemented, AFAIK)
Replies: 12
Views: 6218

Envelope Request (Easily Implemented, AFAIK)

While I was using some of the current test builds I have noticed that if I mess up on my Envelopes/Vertex Weight groups, and have to change the envelopes of the armatures, that increasing the envelope size (on, lets say, a finger) so that the entire finger is in the envelope. Some of the envelope ma...