Thanks all. Oin's link seems to look the most promising, as I need to keep the vertex groups also (forgot to mention that but it seems obvious). Here is the direct link for anyone who is too lazy to search the doom3 forums:
http://www.doom3world.org/phpbb2/viewtopic.php?t=5474
Search found 5 matches
- Fri Apr 14, 2006 1:35 pm
- Forum: Interface & Tools
- Topic: Importing From 3DS Max?
- Replies: 16
- Views: 49569
- Thu Apr 13, 2006 2:01 pm
- Forum: Interface & Tools
- Topic: Importing From 3DS Max?
- Replies: 16
- Views: 49569
Importing From 3DS Max?
I'm sure many similar questions have been asked before, but I have searched and I am still not sure of the answer to the following question: Which format(s) can be exported from 3DS max and imported by Blender, that contain armature and, if possible, uv data? I don't have 3DS max, so I can't test th...
- Wed Oct 26, 2005 12:53 pm
- Forum: Interface & Tools
- Topic: Multiple Meshes - One UV Map?
- Replies: 4
- Views: 2788
- Wed Oct 26, 2005 1:54 am
- Forum: Interface & Tools
- Topic: Multiple Meshes - One UV Map?
- Replies: 4
- Views: 2788
- Wed Oct 26, 2005 1:33 am
- Forum: Interface & Tools
- Topic: Multiple Meshes - One UV Map?
- Replies: 4
- Views: 2788
Multiple Meshes - One UV Map?
I am fairly new to Blender, but have just about managed to grasp the UV mapping tools (and nice they are too :)). I now have a the UV maps for all the meshes in my scene, but I wish to merge the UV maps together, since the whole scene will use only one texture. The meshes are separated for animation...