Search found 4 matches

by Darkelfv
Wed Apr 04, 2007 11:30 pm
Forum: News & Chat
Topic: Blender 2.43 often crashes with no reason
Replies: 10
Views: 4960

I have This problem as well. I have a preview 14 version of blender and it never crashes on me. Seems like no matter what im doing when i exit a mode or change views or anything it will crash. Sence i got 2.43 final its been like that. im not for sure what the difference from prieview 14 is (i got i...
by Darkelfv
Sat Feb 18, 2006 12:58 pm
Forum: Interactive 3d
Topic: getting object orientation from ray.gethitnormal
Replies: 0
Views: 2087

getting object orientation from ray.gethitnormal

Hi I have been stuck with this for a while now. I am trying to use the get hit normal from a ray to rotate my object. This will allow my object to move along a polygon path. This link is my attempt. ant.blend http://www.h4x.snipanet.com/blender/?act=dl&file=QW50LnppcA== This seems to work till he ge...
by Darkelfv
Tue Jan 24, 2006 7:06 am
Forum: Testing Builds
Topic: bf-blender / Windows 2.41 RC2 (2006/1/22)
Replies: 7
Views: 8105

More stability in GE , couple of suggestions

I have been researching the possiblity of some features in the game engine. I tested out differnt methods and experimented with work arounds. The physics is much more stable then 2.40. Bullet size is still odd compared to sumo. I do have some suggestions, I don't know if this is the correct place to...
by Darkelfv
Fri Oct 28, 2005 8:28 am
Forum: Interactive 3d
Topic: Game Engine Issues
Replies: 104
Views: 138130

Hi im new to these forums and I see you are already talking about add object actuator. I would like to point out and ask for help with a bug i found. I made a spawner, its adds my pre-set up enemy to the active layer. This works perfectly in 2.36 I would like to get it working in 2.37 and 2.40 here ...