Search found 12 matches

by Nextor
Mon Aug 05, 2013 3:11 am
Forum: Interface & Tools
Topic: Updating Rigify addon in Blender?
Replies: 2
Views: 932

Thanx a lot Stiv for your answer, that makes sense. Then I'll try to find the latest version of Rigify for my version of Blender. :wink:
by Nextor
Fri Aug 02, 2013 3:22 pm
Forum: Interface & Tools
Topic: Updating Rigify addon in Blender?
Replies: 2
Views: 932

Updating Rigify addon in Blender?

Hi everyone. I'm a returning Blender user. It's been a looong while since the last time. I need some basic help in updating the Rigify addon in my Blender 2.66a (I'm using that version because is supposed to be compatible with some exporting tool for the Ogre Engine... I hope). The thing is Blender ...
by Nextor
Sat May 07, 2011 3:43 am
Forum: News & Chat
Topic: 2.57b version crashes at startup [SOLVED]
Replies: 3
Views: 1679

I SOLVED IT!! :D :D :D You guys won't imagine what was the problem: When installing Blender, I must choose the "Use installation directory" option for user data files instead of the "Use Application Data Directory" recommended option. Then Blender started up correctly!! I guess that Blender wasn't a...
by Nextor
Sat May 07, 2011 3:42 am
Forum: News & Chat
Topic: Problem with 2.57
Replies: 7
Views: 2431

I SOLVED IT!! :D :D :D You guys won't imagine what was the problem: When installing Blender, I must choose the "Use installation directory" option for user data files instead of the "Use Application Data Directory" recommended option. Then Blender started up correctly!! I guess that Blender wasn't a...
by Nextor
Sat May 07, 2011 12:46 am
Forum: News & Chat
Topic: Problem with 2.57
Replies: 7
Views: 2431

Hi Nextor, This is what I have done as well, even though the naming of some is a little different: - Right mouse on Windows desktop then select Properties. - Settings tab and then the Advanced button. - Troubleshoot tab gives the Hardware acceleration option. - Then successively shift the slider on...
by Nextor
Thu May 05, 2011 9:47 pm
Forum: News & Chat
Topic: 2.57b version crashes at startup [SOLVED]
Replies: 3
Views: 1679

stiv wrote:Could be an OpenGL video driver problem. It might help to run Blender from the command line.
Thanx Stiv but that doesn't seem to work. I get exactly the same crash.

I'm trying to ask Hilbert, the other user who had that problem, to know how to solve it.

Thanx again.
by Nextor
Thu May 05, 2011 9:44 pm
Forum: News & Chat
Topic: Problem with 2.57
Replies: 7
Views: 2431

Hi Hilbert: I seem to have the same problem too. I tried to turn off the hardware acceleration of my graphic card (on Screen Properties->Configuration->Advanced Options->Solving problems->Hardware acceleration...) but it seems not to be the problem. Could you please tell me what exactly did you turn...
by Nextor
Thu May 05, 2011 8:46 pm
Forum: News & Chat
Topic: 2.57b version crashes at startup [SOLVED]
Replies: 3
Views: 1679

2.57b version crashes at startup [SOLVED]

Hi all: Sorry if I'm posting something stupid, but I'm an old Blender user and it's been a while since the last time I used it. I'm coming back! I've just downloaded the last version (2.57b) and installed it in my computer along with Python 3.2 (don't know if that was necessary though). It crashes j...
by Nextor
Tue Feb 07, 2006 10:09 pm
Forum: Python
Topic: Issue in DirectX Exporter Mod 1.3.2 script
Replies: 1
Views: 1980

Issue in DirectX Exporter Mod 1.3.2 script

Hi all! I've been using Omari & Jox's script (DirectX Exporter Mod 1.3.2) for exporting Blender animated meshes a lot, and I've come across with an issue about vertex weights: they aren't calculated correctly, so the exported animated mesh gets wrong movements on some vertexes (those which have more...
by Nextor
Mon Feb 06, 2006 11:06 pm
Forum: Animation
Topic: Wrong vertex weights in DirectX Exporter Mod 1.3.2
Replies: 0
Views: 1868

Wrong vertex weights in DirectX Exporter Mod 1.3.2

Hi all! I've been using Omari & Jox's script (DirectX Exporter Mod 1.3.2) for exporting Blender animated meshes a lot, and I've come across with an issue about vertex weights: they aren't calculated correctly, so the exported animated mesh gets wrong movements on some vertexes (those which have more...
by Nextor
Sun Dec 11, 2005 4:12 am
Forum: Animation
Topic: Something interesting about turning actions into strips...
Replies: 0
Views: 1884

Something interesting about turning actions into strips...

I've just find out something about turning action into strips. Maybe it's useful to you (or maybe that is just something everybody knew already and it's posted somewhere for ages, so excuse me :oops: ). I modelled a character and set up a walkcycle for it. In the Action Editor, I needed to insert ke...
by Nextor
Tue Nov 08, 2005 10:00 pm
Forum: Documentation & Education
Topic: Curve path animation, ¿any good tutorial out there?
Replies: 0
Views: 1506

Curve path animation, ¿any good tutorial out there?

Hi. I'm learning to use Blender by reading the manual and right now I'm a bit of stuck. The explanation and the example in the "Path Animation" section (Chapter 14) is not very clear.

Is there any good tutorial for that?

Thanks in advance