Search found 5 matches

by halley
Wed Dec 01, 2010 12:42 am
Forum: Coding Blender
Topic: Building troubles on osx 10.6
Replies: 28
Views: 21188

peko is right, but just fixing that line doesn't work either. The needs: - sudo port install ffmpeg - checkout blender trunk - checkout libs, have the in the same dir as blender-source (so the Blender-folder and Lib-folder are in the same level !!!) - have xcode installed - have scons installed So s...
by halley
Fri Dec 02, 2005 5:01 am
Forum: Interface & Tools
Topic: feature proposal - DupliMats
Replies: 2
Views: 2158

feature proposal - DupliMats

I have posted a somewhat detailed proposal for a feature I am calling DupliMats (or Material Diversity). It's on the wiki here as a feature request: http://mediawiki.blender.org/index.php/DupliMats Other folks who edit that wiki are welcome to jot notes and further the development of the idea on tha...
by halley
Fri Nov 11, 2005 6:02 pm
Forum: Interface & Tools
Topic: "game texture" versus "rendered texture"
Replies: 7
Views: 3113

The process of applying a texture to an object ( eg a poster texture to the side of a wall, and adjusting it's UV position etc ) should really be the same, whether or not it is being used for the games engine, or for the renderer. I don't mind having the current editing process for all the differen...
by halley
Fri Nov 11, 2005 6:01 pm
Forum: Interface & Tools
Topic: "game texture" versus "rendered texture"
Replies: 7
Views: 3113

[sorry for the triple-post]
by halley
Fri Nov 11, 2005 6:01 pm
Forum: Interface & Tools
Topic: "game texture" versus "rendered texture"
Replies: 7
Views: 3113

[sorry for the triple-post, it was giving an error message]