Search found 7 matches

by jfarm
Mon May 03, 2010 6:02 am
Forum: Python
Topic: Python script error when importing .3ds on MAC
Replies: 1
Views: 2224

I just ran into this and had to think a bit to remember:
You can find the console program under Applications/Utilities/Console
(I'm using 10.4.11)
When I ran it, all my error messages were there waiting for me. :)
by jfarm
Sat Jan 14, 2006 3:17 am
Forum: Interface & Tools
Topic: Bigger viewing limits
Replies: 6
Views: 4344

in edit mode, you can model as big as need and scale down the object to the requested size. +++ I have done that to good effect, but you can run into problems since Blender uses single-precision floating point. It seemed when the camera was far from the origin, there was some trouble rendering smal...
by jfarm
Sat Jan 14, 2006 2:45 am
Forum: Interface & Tools
Topic: Feature Request: negative zoffset
Replies: 9
Views: 6852

I ended up taking a different approach for this since what I was doing just wasn't working--I didn't want the "halos" caused by setting ztransp (needed to enable zoffset), and I didn't want the increased render time of the unified render (which would eliminate the halos). Also, ridiculously large zo...
by jfarm
Sat Dec 31, 2005 5:01 pm
Forum: Interface & Tools
Topic: Adding a background image
Replies: 10
Views: 5499

What kind of image file are you using? I had trouble once using a TIFF file, but when I converted it to JPG, then it worked in Blender.
by jfarm
Wed Dec 28, 2005 7:15 pm
Forum: Interface & Tools
Topic: Feature Request: negative zoffset
Replies: 9
Views: 6852

A couple updates: (1)Using the unified renderer does indeed eliminate the halos around objects that have ztransp set, though of course it renders much slower. (2)The code changes in my original post actually were not sufficient. It turns out that simply enabling ztransp for my ground plane, even wit...
by jfarm
Thu Dec 15, 2005 7:16 am
Forum: Interface & Tools
Topic: Feature Request: negative zoffset
Replies: 9
Views: 6852

I finally had some time to try this, and yes, it works, sort of. I made the first change I listed (to blender/source/blender/src/buttons_shading.c) to change the minimum from 0 to -10, allowing me to set a negative Zoffset. By applying the negative Zoffset to the ground plane, small objects on or ne...
by jfarm
Mon Nov 21, 2005 8:33 am
Forum: Interface & Tools
Topic: Feature Request: negative zoffset
Replies: 9
Views: 6852

Feature Request: negative zoffset

It would be handy if negative values were allowed for Zoffs (the z-buffer offset) so Zoffs could be used to help resolve zbuffer amibiguities, and perhaps other uses too. In my case, I have a plane in the distant background, with objects in front of it but close to it, and other objects closer still...