Search found 17 matches

by Burre
Thu Apr 06, 2006 3:59 am
Forum: Interface & Tools
Topic: 2.4.1 -- Transform dialog
Replies: 5
Views: 2648

Re: 2.4.1 -- Transform dialog

tgraupmann wrote:Fixes are always appreciated.
So is posting in the proper forum. =]
by Burre
Tue Jan 31, 2006 11:24 am
Forum: Testing Builds
Topic: bf-blender / Win32 (06/01/30)
Replies: 10
Views: 8876

What does the tweakmode patch add?
by Burre
Thu Dec 01, 2005 9:46 pm
Forum: Testing Builds
Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
Replies: 70
Views: 61717

blazer003 wrote:When border select is activated (either box select or cursor select), alt+select doesn't deselect vertices. Bug, or new way of doing things?
Works for me.
by Burre
Mon Nov 28, 2005 4:41 pm
Forum: Testing Builds
Topic: bf-blender windows 2005/11/28 + optimized softbody collision
Replies: 9
Views: 10384

Good stuff!
by Burre
Sun Nov 27, 2005 11:13 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227628

Nice. Although, the boolean problem isn't gone...
by Burre
Sun Nov 27, 2005 10:10 pm
Forum: Testing Builds
Topic: bf-blender / Linux x86 2.40RC1 (2005/11/27) RC BUILD
Replies: 21
Views: 20343

Will this be the "beta" or just a regular test build? Any win-builds available?
by Burre
Sun Nov 27, 2005 8:10 pm
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33390

zupermonkey wrote:Where's the dandruft-feature?


(;))
You'll need a special patch for that...
by Burre
Fri Nov 25, 2005 11:36 pm
Forum: Coding Blender
Topic: Building Blender with Visual Studio 2005
Replies: 12
Views: 7118

I think I have done all the steps except SCons, never used that app before. Will try it tomorrow.
by Burre
Fri Nov 25, 2005 1:49 pm
Forum: News & Chat
Topic: DOS error window on starting Blender
Replies: 2
Views: 2721

That is supposed to happen. The 'DOS-window' is used for debug and info printouts (like wich frame Blender is rendering at the moment for example). It can not be closed without closing Blender. The console window is your friend, not your foe ;). You can ignore the error except if you use advanced py...
by Burre
Thu Nov 24, 2005 8:41 pm
Forum: Coding Blender
Topic: 3 compiler errors
Replies: 18
Views: 10441

hopefully some of this has helped you debug though Well, not really. They reduced the number of errors with ~10, but I still have 148 left... Most of them are referenced to "imb_savetiff". It would be a lot easier to find the correct references if I knew the topology of the different libs. But I do...
by Burre
Wed Nov 23, 2005 12:41 pm
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33390

rcas wrote:It doesn't do that with the previous version I posted ?
Haven't tried that version, so I wouldn't know.
by Burre
Wed Nov 23, 2005 12:15 pm
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33390

I tried the 05-11-23 build and I might have found a bug. It would be nice if someone else could check this to see if this only happens on my machine. This is what I do. I start off with a scene with the standard cube at the origin. I get into editmode on the cube, and selects the rightside upper cor...
by Burre
Wed Nov 23, 2005 11:12 am
Forum: Coding Blender
Topic: 3 compiler errors
Replies: 18
Views: 10441

As said, you need to build different projects (solutions) to get the proper dependencies built. extern/make/msvc_7_0/extern.sln and intern/make/msvc_7_0/intern.sln . intern.sln will give you soundsystem, ghost, etc. It was all in the document I linked you to. Yes, that issue has been solved when I ...
by Burre
Tue Nov 22, 2005 6:03 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/11/17)
Replies: 30
Views: 24882

kitsu wrote:I tried to use it the other day but with no visible result.
Same here.
by Burre
Tue Nov 22, 2005 3:03 pm
Forum: Coding Blender
Topic: 3 compiler errors
Replies: 18
Views: 10441

I solved the problem. A number of projects were not included in the VC7 solution (soundsystem, ghost, string etc). Also, I found out that STR_string.cpp needed 'toupper', wich is normally a part of stdlib.h but is now being deprecated and placed in ctype.h. Might be of interest to the developers for...