So is posting in the proper forum. =]tgraupmann wrote:Fixes are always appreciated.
Search found 17 matches
- Thu Apr 06, 2006 3:59 am
- Forum: Interface & Tools
- Topic: 2.4.1 -- Transform dialog
- Replies: 5
- Views: 2915
Re: 2.4.1 -- Transform dialog
- Tue Jan 31, 2006 11:24 am
- Forum: Testing Builds
- Topic: bf-blender / Win32 (06/01/30)
- Replies: 10
- Views: 9677
- Thu Dec 01, 2005 9:46 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
- Replies: 70
- Views: 64965
- Mon Nov 28, 2005 4:41 pm
- Forum: Testing Builds
- Topic: bf-blender windows 2005/11/28 + optimized softbody collision
- Replies: 9
- Views: 11170
- Sun Nov 27, 2005 11:13 pm
- Forum: Testing Builds
- Topic: Bf-Blender 2.5 /Windows : build updated when needed.
- Replies: 242
- Views: 238010
- Sun Nov 27, 2005 10:10 pm
- Forum: Testing Builds
- Topic: bf-blender / Linux x86 2.40RC1 (2005/11/27) RC BUILD
- Replies: 21
- Views: 21502
- Sun Nov 27, 2005 8:10 pm
- Forum: Testing Builds
- Topic: Obsolete !!!
- Replies: 46
- Views: 35801
- Fri Nov 25, 2005 11:36 pm
- Forum: Coding Blender
- Topic: Building Blender with Visual Studio 2005
- Replies: 12
- Views: 7627
- Fri Nov 25, 2005 1:49 pm
- Forum: News & Chat
- Topic: DOS error window on starting Blender
- Replies: 2
- Views: 2841
That is supposed to happen. The 'DOS-window' is used for debug and info printouts (like wich frame Blender is rendering at the moment for example). It can not be closed without closing Blender. The console window is your friend, not your foe ;). You can ignore the error except if you use advanced py...
- Thu Nov 24, 2005 8:41 pm
- Forum: Coding Blender
- Topic: 3 compiler errors
- Replies: 18
- Views: 11360
hopefully some of this has helped you debug though Well, not really. They reduced the number of errors with ~10, but I still have 148 left... Most of them are referenced to "imb_savetiff". It would be a lot easier to find the correct references if I knew the topology of the different libs. But I do...
- Wed Nov 23, 2005 12:41 pm
- Forum: Testing Builds
- Topic: Obsolete !!!
- Replies: 46
- Views: 35801
- Wed Nov 23, 2005 12:15 pm
- Forum: Testing Builds
- Topic: Obsolete !!!
- Replies: 46
- Views: 35801
I tried the 05-11-23 build and I might have found a bug. It would be nice if someone else could check this to see if this only happens on my machine. This is what I do. I start off with a scene with the standard cube at the origin. I get into editmode on the cube, and selects the rightside upper cor...
- Wed Nov 23, 2005 11:12 am
- Forum: Coding Blender
- Topic: 3 compiler errors
- Replies: 18
- Views: 11360
As said, you need to build different projects (solutions) to get the proper dependencies built. extern/make/msvc_7_0/extern.sln and intern/make/msvc_7_0/intern.sln . intern.sln will give you soundsystem, ghost, etc. It was all in the document I linked you to. Yes, that issue has been solved when I ...
- Tue Nov 22, 2005 6:03 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/11/17)
- Replies: 30
- Views: 26369
- Tue Nov 22, 2005 3:03 pm
- Forum: Coding Blender
- Topic: 3 compiler errors
- Replies: 18
- Views: 11360
I solved the problem. A number of projects were not included in the VC7 solution (soundsystem, ghost, string etc). Also, I found out that STR_string.cpp needed 'toupper', wich is normally a part of stdlib.h but is now being deprecated and placed in ctype.h. Might be of interest to the developers for...