Did you give this a try?LoveNicole wrote:"Non-UV texture in mesh 'cube', material 'material'. Either delete all non-UV textures, or in the shading panel, Materials Button, set texture 'Map Input' to 'UV'"
Search found 36 matches
- Mon Jan 19, 2009 9:49 pm
- Forum: Animation
- Topic: Totally stuck and completely clueless
- Replies: 2
- Views: 3340
Re: Totally stuck and completely clueless
- Sat Nov 01, 2008 1:41 pm
- Forum: Coding Blender
- Topic: Compile Error Ubuntu 64 Hardy
- Replies: 6
- Views: 4011
- Thu Jun 12, 2008 3:45 pm
- Forum: Interface & Tools
- Topic: Help about the new panel in blender 2.46
- Replies: 2
- Views: 2032
If your unfamiliar with new or old features of Blender you can always read the manual, which is located here: http://wiki.blender.org/index.php/Manual . It explains nearly every aspect of the particle system. Not sure if there are any tutorials out yet covering the new particle system since it's fai...
- Thu Jun 12, 2008 3:38 pm
- Forum: Rendering
- Topic: Maya to Blender - Bump Mapping
- Replies: 1
- Views: 3856
As far as I know, the obj wavefront file format supports basic material attributes like diffuse or specular color. I'm not sure if it supports more complex stuff e.g. bump mapping. Anyhow, applying a bump map to a mesh is a very easy task in Blender. The Manual explains this process in detail http:/...
- Thu Apr 17, 2008 2:20 pm
- Forum: Interface & Tools
- Topic: Modifier didn't make 2.4 release?
- Replies: 3
- Views: 2464
- Wed Jan 09, 2008 11:19 am
- Forum: Interface & Tools
- Topic: Black/Blank Blender window?
- Replies: 5
- Views: 3240
- Sun Nov 25, 2007 11:16 am
- Forum: Documentation & Education
- Topic: What is this error?
- Replies: 4
- Views: 3428
Well this error occurs because Blender can't find a .dll which is included in the Microsoft Visual C++ Redestributeable Package (which really everyone should have by now and vista has it anyways...). There is a short message under the windows section of the Blender-Downloadepage about that :) . So g...
- Mon Nov 19, 2007 2:58 pm
- Forum: Testing Builds
- Topic: Blender 2.43 & Gentoo
- Replies: 3
- Views: 6555
- Thu Oct 25, 2007 11:31 am
- Forum: Coding Blender
- Topic: Named Layers Update
- Replies: 9
- Views: 5726
Just had a quick go with the new build on graphicall. I think that the need of an overhaul of the way layers work in Blender has been there for a long time. I think you're really on the right track. Don't know on what else I should comment on :) . I guess most users (including myself) appreciate wha...
- Wed Oct 03, 2007 10:12 am
- Forum: Interface & Tools
- Topic: Set Smooth...
- Replies: 1
- Views: 2000
Some points appear totally black because their normals are inverted. Try CTRL+n in editmode to recalculate the outside of the normals. P.S. I think blenderartists.org is a better place to ask such questions because this is the developer forum whereas blenderartists is the place for artists and every...
- Thu Sep 27, 2007 10:45 am
- Forum: Coding Blender
- Topic: FFMPEG compiling problems, swscale.h not found
- Replies: 10
- Views: 13522
I found out that these lines in win32-mingw-config.py WITH_BF_FFMPEG = 'false' BF_FFMPEG_LIB = 'avformat avutil avcodec' BF_FFMPEG_LIBPATH = LIBDIR + '/gcc/ffmpeg/lib' BF_FFMPEG_INC = LIBDIR + '/gcc/ffmpeg/include' has to be changed to this WITH_BF_FFMPEG = 'false' BF_FFMPEG_LIB = 'avformat avutil a...
- Tue Sep 25, 2007 7:29 pm
- Forum: Coding Blender
- Topic: FFMPEG compiling problems, swscale.h not found
- Replies: 10
- Views: 13522
Thanks for all the posts so far. :wink: My problem is that swscale.h does exist in blender\source\blender\blenkernel\intern so it's most likely a path problem. However, being an Artist I have no clue what line/path has to be changed to fix the error. I'd be thankful if someone could help me out with...
- Tue Sep 25, 2007 1:41 pm
- Forum: Coding Blender
- Topic: FFMPEG compiling problems, swscale.h not found
- Replies: 10
- Views: 13522
FFMPEG compiling problems, swscale.h not found
Since the recent update of the FFMPEG library in blender's svn I'm getting the following error when compiling with FFMPEG enabled: Compiling ==> 'writeffmpeg.c' ===== source\blender\blenkernel\intern\writeffmpeg.c:35:28: ffmpeg/swscale.h: No such file or directory source\blender\blenkernel\intern\wr...
- Sun Aug 26, 2007 10:09 am
- Forum: Interface & Tools
- Topic: Blender interface change
- Replies: 66
- Views: 33427
- Mon Aug 20, 2007 9:08 pm
- Forum: Coding Blender
- Topic: Windows version of the mac OS console
- Replies: 3
- Views: 2984
Perhaps this is a better console than windows' native (and very limited) one. http://sourceforge.net/projects/console/