Search found 8 matches
- Mon Dec 26, 2005 10:05 am
- Forum: Animation
- Topic: Conflict with driven IPO's and actions
- Replies: 1
- Views: 2104
update. I have been playing with this and tried taking my own advice(about making seperate armatures).. I found that I could make a seperate armature just for the face. (for the eyes and jaw) I also made it so it had a exact copy of the head bone so i could apply a copylocation/rotation. this way I ...
- Mon Dec 26, 2005 5:13 am
- Forum: Animation
- Topic: Conflict with driven IPO's and actions
- Replies: 1
- Views: 2104
Conflict with driven IPO's and actions
It seems like there is bug in the dependency of an armature that has driven ipo( for example I have the eyes jaw and tounge driven from ipo's created in an action). but cant make a walkcycle action coordinate with this. Basically the way that I do it is by creating an action for the bones that I wan...
- Sat Dec 10, 2005 9:31 pm
- Forum: Animation
- Topic: Stride Bone not working
- Replies: 2
- Views: 2680
Hey thanx for the reply, Ok I think I did what you said and still no luck. first of all why did you put it into the locX channel? it seems like since the character is moving along the local y direction that the stride bone should be trying to counter this motion? anyway, I hope that we can get this ...
- Thu Dec 08, 2005 5:56 am
- Forum: Interface & Tools
- Topic: My list of GUI enhancements...
- Replies: 17
- Views: 10098
if you guys dont know about it, wings3d has a very cool way of performing a vertexslide. it actually does many other things and would be cool to see in blender. it is called vector comands. when doing an action rotate, translate, scale, extrude..( just about anything) you can pick any vector to use ...
- Thu Dec 08, 2005 5:13 am
- Forum: Animation
- Topic: Stride Bone not working
- Replies: 2
- Views: 2680
Stride Bone not working
I have been trying for a while now to get the stride bone to work. check this file http://rapidshare.de/files/8796819/RobsRig.blend.html I believe I have everything setup right but it doesnt seem to keep the stride bone "still" along the path it is parented to. let me know if you have any solutions....
- Tue Dec 06, 2005 2:14 pm
- Forum: Animation
- Topic: resetting Floor constraints...
- Replies: 5
- Views: 5015
My Rig
http://rapidshare.de/files/8701213/RobsRig.blend.html check out this rig. I used the floor constraint in a very cool way. one thing I notice is that when you grab the floor bone and move it, it doesnt effect the constrained bones like it should. its still cool tho. oh yeah if anyone else has a good ...
- Mon Dec 05, 2005 12:36 am
- Forum: Testing Builds
- Topic: Blender 2.40 MAC OSX 10.4.3
- Replies: 11
- Views: 9627
that is good news. thanx again lukep by the way I almost dont notice the bug anymore. I assure you there are workarounds even now. it seems like the scene is not rendering but it really just doesnt showup till you select the finder then go back to blender.. it almost seems like a redraw problem. bec...
- Sat Dec 03, 2005 10:30 pm
- Forum: Testing Builds
- Topic: Blender 2.40 MAC OSX 10.4.3
- Replies: 11
- Views: 9627
well I also suffer from the NVIDIA card problem. however.. I have found a temporary fix. first search for the 2.4 blender-test-NVIDIA-workaround..not sure where I downloaded it but its out there.. it doesnt solve it totally. but basically anytime the contextuel menus disapear. click the finder then ...