Search found 20 matches

by volcaino
Wed Dec 17, 2003 8:53 pm
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

Have you downloaded and installed win32 extensions for python, and compiled the swfobj com object as written in the documentation? If you have and it's still not working, then make sure that the correct path pointing to your python directory is in the system variables. If you don't know how to edit ...
by volcaino
Wed Nov 26, 2003 5:55 am
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

have you checked that the python path is in the system variables?
by volcaino
Mon Nov 03, 2003 1:39 pm
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

hey all, here is a link to a download for Blender 2.26. Hopefully with the new python API we won't have to update our scripts every time a new blender version gets released. http://download.blender.org/release/Blender2.26/ if any of the code needs explaining (if anyone wants to do any further develo...
by volcaino
Mon Nov 03, 2003 1:38 pm
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

hey all, here is a link to a download for Blender 2.26. Hopefully with the new python API we won't have to update our scripts every time a new blender version gets released. http://download.blender.org/release/Blender2.26/ if any of the code needs explaining (if anyone wants to do any further develo...
by volcaino
Mon Nov 03, 2003 1:37 pm
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

hey all, here is a link to a download for Blender 2.26. Hopefully with the new python API we won't have to update our scripts every time a new blender version gets released. http://download.blender.org/release/Blender2.26/ if any of the code needs explaining (if anyone wants to do any further develo...
by volcaino
Wed Oct 29, 2003 8:17 am
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

ok everyone - here it is, the link to what I have done so far. just bear in mind that this is NOT yet finished, it is merely being posted due to my time restriction on working on the project. http://coultoncreation.helix.net.nz/blender/ let me know how you guys get on with improvements :) volcaino
by volcaino
Sat Oct 25, 2003 10:26 pm
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

Hey all, Sorry for the long period of silence. This project is something that i would love to see completed, but i don't have much time at the moment to spend on it. I am going to post what i have done so far so that anyone who wants to have a crack at getting something else working on it is able to...
by volcaino
Fri Jun 27, 2003 9:53 am
Forum: Python
Topic: toTriangles died a miserable death?
Replies: 1
Views: 2847

toTriangles died a miserable death?

I was just wondering whether the python function Mesh.toTriangles(ngon) is supposed to be part of the current python system any more? If it's supposed to still be there, I guess no-one has realised that it hasn't worked in a while? If it was removed on purpose then it hasn't been completely removed?...
by volcaino
Thu Jun 19, 2003 4:21 am
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

the hidden line algorithm is what i'm working on at the moment, i just kind of made my own. i should probably look around on the internet some more to try and find a proper one or something :) i think your script will be a huge help to my one, cause you deal with some of the things that i couldn't f...
by volcaino
Thu Jun 19, 2003 3:37 am
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

Woohoo!! Someone else working on a SWF export, now we should be able to get something running twice as fast. Just to update everyone on where my one is at, check this out: http://coultoncreation.helix.net.nz/blender/progress.htm However, i may grab this new script from Sumedho and see what i can do ...
by volcaino
Wed May 07, 2003 1:13 pm
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

Hey all, Sorry about the lack of news regarding the progress of the swf exporter lately, but i've been incredibly busy with my band. www.detour180.com if anyone is interested. Anyway, i digress. Not much progress has been made since my last post, however i am still working on the script. The GUI is ...
by volcaino
Wed Mar 12, 2003 8:27 pm
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

Hey there Heli, I looked at Ming originally, but couldn't get it to compile with the Python extensions on Windows. However, I will be looking at this again later on down the track when I get the code in the Python script sorted out. As far as a Linux version of the export script goes - that is alrea...
by volcaino
Mon Mar 10, 2003 8:55 am
Forum: Rendering
Topic: SWF Export for Blender
Replies: 52
Views: 23856

Hey Riskbreaker I was beginning to think that no-one cared about it and was about to give it up. I haven't past the wireframe yet , but I will. Here's a list of things that i have done to it though. I've definitely made progress, that's for sure Change Log: * GUI Started * Mesh is optimised ie. dupl...
by volcaino
Sun Mar 09, 2003 12:09 am
Forum: Interface & Tools
Topic: Fonts for Blender
Replies: 4
Views: 15128

Otherwise you could use Elefont to import any font into blender via a DXF file.

http://www.armanisoft.ch/webdesign/Elefont.htm

Great little freeware program, but don't forget to remove the doubles after you've imported the DXF :)

Volcaino

http://www.detourtheband.com
by volcaino
Sun Mar 09, 2003 12:04 am
Forum: Interface & Tools
Topic: Importing to Blender
Replies: 1
Views: 4610

For some scripts, you can start by looking here:

http://www.blender3d.org/Download/?sub=Resources#python

I think that blender can import DXF, VRML and VRML2 by opening the file as you would a blend file, but don't quote me on that one.

Volcaino

http://www.detourtheband.com