Search found 14 matches

by bob_dog
Fri Dec 23, 2005 10:57 pm
Forum: News & Chat
Topic: Blender 2.40
Replies: 21
Views: 13227

poutsa wrote:Is this a BUg or normal!!
No, you can choose the render window to open anywhere on the screen. 2.40 just defaults to the centre (which I happen to preffer).

BTW, many many thanks to all the people who put so much hard work into this project. I couldn't have asked for a nicer Christmas gift!
by bob_dog
Tue Dec 07, 2004 1:53 pm
Forum: Rendering
Topic: Ray Transp problem
Replies: 1
Views: 1930

Hmmm, perhaps I wasn't clear in my description.

The square has a blurred UV map and the ball has a blurred reflection map. Notice how the maps become "sharp" when viewed through a refracting lens.

Image
by bob_dog
Fri Dec 03, 2004 11:17 am
Forum: Rendering
Topic: Ray Transp problem
Replies: 1
Views: 1930

Ray Transp problem

Has this happened to anyone else? When I put a refracting object infront of something with a texture on it, the texture of the object behind isn't rendered correctly: 1) An image texture mapped to Ref with filter set to blur it ends up rendering crisp and sharp when seen through the refracting objec...
by bob_dog
Fri Aug 06, 2004 4:52 pm
Forum: Animation
Topic: Locking bones feature request
Replies: 3
Views: 4627

Thanks for the tip, I didn't know about that one.

It works well for a rotational movement, but the problem of trying to easily constrain a bone to a "twisting" motion about it's y-axis remains.
by bob_dog
Sat Jul 31, 2004 7:54 pm
Forum: Animation
Topic: Locking bones feature request
Replies: 3
Views: 4627

Locking bones feature request

I can't code, so I'm humbly putting this request to the coding comunity to which we all owe so much: I would love to see a feature that would allow you to lock a bones rotation in the x,y,z axis or any combination. This way you could make a ball joint, hinge joint, or a twist joint. It would also gi...
by bob_dog
Sat Jul 31, 2004 10:09 am
Forum: Documentation & Education
Topic: Tutorial Wiki
Replies: 1
Views: 2018

Tutorial Wiki

Perhaps this has come up before, but.... Wouldn't it be handy to have a Blender Tutorial Wiki site where people can add, modify and discuss tutorials as Blender develops and changes? Seems to be a great way to keep the tutorials not only in one place, but also up to date. I was looking at the wiki e...
by bob_dog
Mon May 19, 2003 1:17 pm
Forum: News & Chat
Topic: constraining movement
Replies: 0
Views: 1674

constraining movement

Blender has a great feature that will let you constrain an objects rotation to one axis - either local or global. Wouldn't it be great to have a feature like this for movement too? In other words, by pressing x,y or z durring a move, one could constrain an objects movement to a global or local axis....
by bob_dog
Mon Feb 24, 2003 10:51 pm
Forum: News & Chat
Topic: Poll -> Texture Case...
Replies: 19
Views: 7437

There are plenty of resources on the web to get textures for people who are to lazy to make their own. Also, why waste screen space on a button that will only be used by newbies and then never again by proficient users? It will only guarantee that all newbie renders will look the same.
by bob_dog
Mon Jan 27, 2003 8:52 pm
Forum: Documentation & Education
Topic: Not sure where I saw this but I figured I'd take it on :)
Replies: 11
Views: 8354

Why not bundle it with Wings3d? www.wings3d.com
by bob_dog
Mon Jan 27, 2003 6:59 pm
Forum: News & Chat
Topic: Why not?
Replies: 1
Views: 1829

Just giving Wings3D a "Blender" export option would be nice.
by bob_dog
Mon Jan 27, 2003 6:58 pm
Forum: News & Chat
Topic: Edge Loop Based Modeling Tools
Replies: 27
Views: 8969

I've used both Blender and Wings3D for some time now. Both programs have advantages and disadvantages. I like to model in Wings and then export to Blender - no problem. I understand that the Wings data structure is bulky to enable it to do what it can. Why add that "bulkyness" to the Blender code? I...
by bob_dog
Sat Oct 26, 2002 12:21 am
Forum: Interface & Tools
Topic: Should the GUI remain the same, or should it be changed???
Replies: 53
Views: 29845

I think the wording of your question is a bit unclear. I voted that it should be changed, but let me qualify that: I like the interface of Blender very much, and I think that it's general look and feel should remain. There remains, however, room for improvement, and that involves change.
by bob_dog
Thu Oct 17, 2002 2:27 pm
Forum: News & Chat
Topic: nvidia GeForce2 MX 400 not work with Blender
Replies: 16
Views: 13949

It seems that Blender has given a lot of people video card problems (myself included - I still have unresolved problems on my desktop :cry: ). I wonder how many potentially great Blender users are turned away by this initial stumbling block? How about we make the video card problem a high priority w...
by bob_dog
Thu Oct 17, 2002 9:41 am
Forum: Documentation & Education
Topic: Dutch source Comment translation
Replies: 11
Views: 9209

I would also gladly help in this area. I'm no programmer, but I can translate the Dutch.

Warren McNee