Search found 17 matches

by Greg Smith
Fri Nov 24, 2006 11:33 pm
Forum: Interface & Tools
Topic: Restoring Blender's Absolute Defaults OSX
Replies: 4
Views: 2299

Joeri and others: That's the ticket. Just use the "File:Open" menu and navigate with the ".." to the "Users/(WhatEverYourNameIs)" directory and there is that elusive ".B.blend" file. Left Click to select it, (turns orange), press "r" to remove it. However, this does not reset whatever preferences ha...
by Greg Smith
Thu Nov 23, 2006 6:27 pm
Forum: Interface & Tools
Topic: Restoring Blender's Absolute Defaults OSX
Replies: 4
Views: 2299

Restoring Blender's Absolute Defaults OSX

I'm really not sure where to find the ".B.blend" file that is supposed to be backed up in the Blender root directory. I've done searches and looked everywhere, but cannot find that default file. I'm working with OSX. Is there a universal way, short of saving the .blend file that opens the very first...
by Greg Smith
Thu Nov 02, 2006 8:14 pm
Forum: Interface & Tools
Topic: Mirror Modifier Usage Extremely Confusing
Replies: 6
Views: 2759

Letterip:

Thanks, just like Wings. Guess it was just too obvious. I knew it was something simple, but it helps to have the simplicity advertised. When new features like the mirror modifier are released, why, sometimes, are there no "how-to's" released with them?

Greg Smith
by Greg Smith
Thu Nov 02, 2006 3:25 pm
Forum: Interface & Tools
Topic: Mirror Modifier Usage Extremely Confusing
Replies: 6
Views: 2759

Here is a very crude example. It started as the default cube, made narrower, mirrored across the y axis, brought together until the "seam" meshed. The merge limit was adjusted to .11. All the geometry was created with the knife tool and the extrude region tool. Here are the results after adding a su...
by Greg Smith
Wed Nov 01, 2006 5:49 pm
Forum: Interface & Tools
Topic: Mirror Modifier Usage Extremely Confusing
Replies: 6
Views: 2759

Mirror Modifier Usage Extremely Confusing

I have spent an inordinate amount of time trying to figure out the correct procedure for using the mirror modifier. It works fine for models that already have a seam and the work being mirrored is away from that seam. Proper usage becomes confusing when trying to model something with features close ...
by Greg Smith
Fri Oct 13, 2006 9:46 pm
Forum: News & Chat
Topic: How Badly Are Video Tutorials Needed?
Replies: 12
Views: 6085

Here is Part 5 of "The Un-WalkCycle - Walking From The Ground Up". Slightly larger file since I wanted to show the walk as close to real time as practical. We'll also look, in detail, at the extreme keyframes as they are represented in the "Action" window. http://visiontovision.com/OldShoe5AnimWNarr...
by Greg Smith
Fri Oct 13, 2006 3:51 am
Forum: News & Chat
Topic: How Badly Are Video Tutorials Needed?
Replies: 12
Views: 6085

Take a look at part 4 of This Old Shoe. Here we get down to the nitty gritty and make these things walk:

http://www.visiontovision.com/OldShoe4aWNarration.mov

Let me know how this streams for you.

Have a good time,

Greg Smith
by Greg Smith
Wed Oct 11, 2006 5:47 am
Forum: News & Chat
Topic: How Badly Are Video Tutorials Needed?
Replies: 12
Views: 6085

It's come to my attention that the audio on these video sessions is mono, left channel only. Here is a mono, "centered" version of the last session:

http://www.visiontovision.com/OldShoe3aWNarration.mov

Let me know if there are still problems.

Thanks,

Greg Smith
by Greg Smith
Tue Oct 10, 2006 6:08 am
Forum: News & Chat
Topic: How Badly Are Video Tutorials Needed?
Replies: 12
Views: 6085

LetterRip: Thanks very much for the encouragement and the compliments. After a lot of trial and error, I've finally found a system for production, (although very expensive and Mac only), that will allow me to be relatively productive and get something out to the Blender community at least once a wee...
by Greg Smith
Tue Oct 10, 2006 12:59 am
Forum: News & Chat
Topic: How Badly Are Video Tutorials Needed?
Replies: 12
Views: 6085

Take a look at part 3. Here we do all of the setup necessary to produce any kind of walk, run, jump, skip, double-bounce, pivot and turn . . . you name it. http://www.visiontovision.com/OldShoe3WNarration.mov In part 4 we'll show how simple it is to produce a walk of any style for any kind of charac...
by Greg Smith
Sun Oct 08, 2006 2:50 am
Forum: News & Chat
Topic: How Badly Are Video Tutorials Needed?
Replies: 12
Views: 6085

Syndic3D:

Thanks for the referral. I'll see if I can upload over there at BlenderHeads.

Greg Smith
by Greg Smith
Sat Oct 07, 2006 6:45 pm
Forum: News & Chat
Topic: How Badly Are Video Tutorials Needed?
Replies: 12
Views: 6085

Here's part two of this series. We progress from the simple box model of the shoe to a subdivided and smoothed version where we finalize the design and add detail. http://www.visiontovision.com/OldShoe2WNarration.mov In the next part we'll add bones to the feet, (inside old shoes), and animate them ...
by Greg Smith
Sat Oct 07, 2006 3:28 am
Forum: News & Chat
Topic: How Badly Are Video Tutorials Needed?
Replies: 12
Views: 6085

LetterRip: Thanks for your help. Just to let the cat out of the bag, so to speak . . . these are the first in a long set of series that will be for sale. A Blender First Experiment. I think they are good enough to sell and should open the door for income streams of all kinds of commercial Blender co...
by Greg Smith
Fri Oct 06, 2006 5:10 pm
Forum: News & Chat
Topic: How Badly Are Video Tutorials Needed?
Replies: 12
Views: 6085

How Badly Are Video Tutorials Needed?

It's my observation that there is a distinct lack of video training content available for Blender. There are a few videos out there, but nowhere near what is needed to make Blender usable to all potential users. For two years I have been serving up my own videos featuring Blender, as a service to th...
by Greg Smith
Mon Jan 16, 2006 9:38 pm
Forum: Interactive 3d
Topic: Any Chance of an OSX Build with New Features?
Replies: 2
Views: 2087

Any Chance of an OSX Build with New Features?

I know everybody is working overtime as it is, but is there any chance of an OSX build with all of these nice new aesthetic features, (per vertex shading, multi-materials, new lighting, etc.), along with the new armature system and Bullet Physics, all working together on OSX?

Thanks,

Greg Smith