Search found 18 matches

by lox_federico
Sat Mar 25, 2006 2:35 am
Forum: Testing Builds
Topic: New BlenderNation/Lox custom build (24/03/2006)
Replies: 9
Views: 10331

Simply because 7zip is as free as ZIP and offers a higher compression factor (10~25% better compression). And there are different free archivers that support it: 7zip itself TugZip ZipGenius Under Linux too: the KDE archiving tool supports 7zip as long as you install the p7zip package. For the corru...
by lox_federico
Fri Mar 24, 2006 7:14 pm
Forum: Testing Builds
Topic: New BlenderNation/Lox custom build (24/03/2006)
Replies: 9
Views: 10331

New BlenderNation/Lox custom build (24/03/2006)

The new article on BlenderNation.com brings a bunch of archives containing different versions of a new customized build/release: Win32 build optimized for generic x86 processors Win32 build optimized for AthlonXP/MP/Sempron processors Win32 build optimized for Athlon64/X2/FX processors Tweaked sourc...
by lox_federico
Wed Mar 08, 2006 6:49 pm
Forum: Coding Blender
Topic: Make compiling error
Replies: 3
Views: 3685

Different error here: ../lib/windows/gcc/ffmpeg/include/ffmpeg/rational.h:61: parse error before "int64_t" Here's the code: int av_reduce(int *dst_nom, int *dst_den, int64_t nom, int64_t den, int64_t max); I'm running on a Win XP 32 bit installation with an AMD64 X2 Processor. No optimization flags,...
by lox_federico
Mon Feb 27, 2006 3:11 pm
Forum: Testing Builds
Topic: Custom CVS Build 2006/02/26 Win32: Array/mmap/ior presets...
Replies: 5
Views: 6725

Hi patricks!!!

Thanks for the appreciation ;-) The splash was an old Blender project of mine I had tweaked with this build to test it.

The DPI calculator is not mine, I only managed to make it work a little better and to integrate it in the scripts' menu.
by lox_federico
Mon Feb 27, 2006 12:42 pm
Forum: Testing Builds
Topic: Custom CVS Build 2006/02/26 Win32: Array/mmap/ior presets...
Replies: 5
Views: 6725

Custom CVS Build 2006/02/26 Win32: Array/mmap/ior presets...

Here's a fresh CVS build I've tweaked a little for your pleasure ;-)

Improvements over CVS are at the bottom of the page 8)

http://www.blendernation.com/2006/02/27 ... hapter-ii/
by lox_federico
Wed Feb 22, 2006 3:45 pm
Forum: Rendering
Topic: Ambient Occlusion BUG
Replies: 3
Views: 4242

I've solved this problem by setting AO to Subtract only and using one or teo additional Hemi lights.
by lox_federico
Tue Feb 21, 2006 4:22 pm
Forum: Coding Blender
Topic: error while building with scons under WinXP + MinGW
Replies: 6
Views: 5642

thnx for the fast reply Nathan ;-)
by lox_federico
Tue Feb 21, 2006 3:02 pm
Forum: Coding Blender
Topic: error while building with scons under WinXP + MinGW
Replies: 6
Views: 5642

error while building with scons under WinXP + MinGW

Here's the error:

Linking library ==> 'libsrc.a'
scons: *** [C:\blender\build\win32-mingw\lib\libsrc.a] Error 1
scons: building terminated because of errors.

Why the heck it's happening? maybe the problem is in an external library (I'm using lib/windows from CVS repo)?
by lox_federico
Fri Feb 17, 2006 10:29 pm
Forum: Coding Blender
Topic: CVS build broken for GCC/Make
Replies: 8
Views: 5548

Just posted in the patch tracker:

here's an implementation of mmap & munmap for the win32 platform.

By including it in mallocn.c at line 44 I succeded in compiling blender.

Hope it can be of any help :wink:

mmap & munmap implementation for win32 by Lox
by lox_federico
Fri Feb 17, 2006 9:34 pm
Forum: Coding Blender
Topic: CVS build broken for GCC/Make
Replies: 8
Views: 5548

Problem is in mallocn.c, on lin 44 You can find:

Code: Select all

#if defined(AMIGA) || defined(__BeOS) || defined(WIN32)
#else
#include <sys/types.h>
#include <sys/mman.h>
#endif
No mman.h for Windows (win32 platform misses mmap and munmap) so munmap symbol missing (_munmap in libguardedalloc.a).
by lox_federico
Fri Feb 10, 2006 3:01 am
Forum: Rendering
Topic: Ambient Occlusion BUG
Replies: 3
Views: 4242

Ambient Occlusion BUG

In current CVS, setting a plane with a green material (no nodes) with a narrow spot light above and activating Ambient Occlusion results in the lit part showing the material color and in the AO lit part showing a light gray color.

An example is here:
Image
by lox_federico
Fri Feb 10, 2006 12:28 am
Forum: Interface & Tools
Topic: "Group" feature works strange (bug or limitation?)
Replies: 0
Views: 1694

"Group" feature works strange (bug or limitation?)

I've noticed that the empty that controls the placement of a group istance is placed where the global origin laid when the group was created, this makes compulsory to place all the group's elements at the global origin coordinates to avoid messing up the screen with detached empties. Maybe this is a...
by lox_federico
Sun Jan 29, 2006 12:06 pm
Forum: Coding Blender
Topic: OpenEXR: cannot find include file 'half.h'
Replies: 4
Views: 8861

Ok, here's the source of the error: The SConstruct file (in CVS root) has these option set for Cygwin and win32 platforms: openexr_libpath = ['/usr/lib'] openexr_include = ['/usr/include/OpenEXR'] No! Bad! OpenEXR Libs and Incs are not there! To fix the issue those options should have those values: ...
by lox_federico
Sun Jan 29, 2006 11:30 am
Forum: Coding Blender
Topic: OpenEXR: cannot find include file 'half.h'
Replies: 4
Views: 8861

OpenEXR: cannot find include file 'half.h'

Sorry for multiple posts, but I was building angain while writing the previous topic. This is still an issue for current CVS compiling with MSVC under Win32: openexr_api.cpp source\blender\imbuf\intern\openexr\openexr_api.cpp(47) : fatal error C1083: Cannot open include file: 'half.h': No such file ...
by lox_federico
Sun Jan 29, 2006 11:24 am
Forum: Coding Blender
Topic: Missing files in Visual Studio Projects
Replies: 0
Views: 2359

Missing files in Visual Studio Projects

Ok, still here to give some Win32 compiling feedback. I've found that building the blender project in the blender solution (projectfiles_vc7\blender folder) gives some errors about missing project's files (all files that are no more in CVS repository). Some files while being processed complain about...