Search found 21 matches

by JiriH
Wed May 21, 2008 6:38 pm
Forum: Animation
Topic: Euler rotations on bones
Replies: 4
Views: 5717

I definitely agree with all that slikdigit has said hereabove. All this issues are really important for animators or even more standard features. It would be great to have them finally in Blender.
by JiriH
Tue Mar 18, 2008 8:46 pm
Forum: News & Chat
Topic: Google Summer of Code 2008!!!
Replies: 1
Views: 2105

by JiriH
Mon Mar 17, 2008 10:08 pm
Forum: News & Chat
Topic: MaxScipt to Python Script (Spline IK)?
Replies: 1
Views: 3687

Here are comments form Michael B. Comet: /* ****************************************************************************** * splineIK.ms - Creates a splineIK chain similar to Mayas using a spline Line * path, and multiple new IK bone chains path constrained to the path at * increasing percentages. *...
by JiriH
Mon Mar 17, 2008 10:07 pm
Forum: News & Chat
Topic: MaxScipt to Python Script (Spline IK)?
Replies: 1
Views: 3687

MaxScipt to Python Script (Spline IK)?

Hello, as an introduction I have to say that I am not a programmer. So I really do not know whether this is possible at all or how difficult for programmers this may be. You may know that there are some discussions how useful spline IK constraint may be. See for example this BlenderNation article ht...
by JiriH
Wed Feb 27, 2008 10:30 pm
Forum: News & Chat
Topic: Google Summer of Code 2008!!!
Replies: 1
Views: 2105

Google Summer of Code 2008!!!

Google Summer of Code 2008 is on! Google will begin accepting applications from mentoring organizations on Monday, March 3, 2008, and student applications on Monday, March 24th. More details here: http://code.google.com/soc/2008/ So the day for application is really really near!!! I suppose Ton and ...
by JiriH
Sat Feb 23, 2008 11:35 pm
Forum: Coding Blender
Topic: PYCONSTRAINTS CHALLENGE!!!
Replies: 0
Views: 2078

PYCONSTRAINTS CHALLENGE!!!

Hello, I am not too often visiting this special forum group as I do not know nearly nothing about coding nor python. But as I know there are some brilliant python gurus :twisted: . As you probably know Blender 2.46 will have implemented the possibility of python constraints. More info here http://ww...
by JiriH
Sat Feb 23, 2008 11:25 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 66167

Hi Handydan,
I hope that this project will make it into official release. This is really great and very progressive
You may be interested in as well as inspired also by this interesting self collision feature http://download.autodesk.com/us/maya..._collision.mov
by JiriH
Thu Jan 31, 2008 6:24 pm
Forum: Interface & Tools
Topic: Spline IK (Feature Request for 2.5?)
Replies: 3
Views: 2760

This is also nice Houdini video showing how cool spline IK is for spine rigging (2/3 part of the video): http://download.sidefx.com/images/stori ... ped_01.mov
by JiriH
Wed Jan 30, 2008 5:27 pm
Forum: Interface & Tools
Topic: Spline IK (Feature Request for 2.5?)
Replies: 3
Views: 2760

Introducing Spline IK would be really really great. I have spent three weeks trying to mimic this feature in Blender (using b-bones, curve deforms, IK solvers and hooks, ...). Without any luck. As this is quite standard feature in all 3d application with rigging capabilities it would be nice to have...
by JiriH
Mon Jan 14, 2008 10:32 pm
Forum: Blender Open Projects
Topic: Peach Open Movie: Volumetric Clouds
Replies: 26
Views: 45137

Maybe these quite new thesis may be useful for coders: http://www-evasion.imag.fr/Publications/2008/BNMBC08/ http://www-evasion.imag.fr/Publications/2008/BNMBC08/clouds.pdf Examples: http://www-evasion.imag.fr/Publications/2008/BNMBC08/cloud4.png http://images.gamedev.net/gallery/81632f9b0de6444ca1a...
by JiriH
Tue Mar 06, 2007 7:02 pm
Forum: News & Chat
Topic: integrating lip sync feature in blender
Replies: 9
Views: 6942

Hey boys,

good luck. You are doing amazing work. When I saw your project for the first time I guessed this was too good to be true :-))))))

Thank you very much
by JiriH
Fri Mar 02, 2007 6:09 pm
Forum: News & Chat
Topic: Integration of Roadkill 1.1 UV Unwrap Tool ???
Replies: 1
Views: 6282

I am sorry for no answer. I hope some developer will be interested finaly. To be more clear I am attachning some pictures: http://www.compllex.com/Stitching.jpg http://www.compllex.com/Joint_UV_maps.jpg In Blender Artists Forum we agreed that most welcomed features for UV work in Blender that Roadki...
by JiriH
Thu Mar 01, 2007 8:46 pm
Forum: News & Chat
Topic: The Blender Interface
Replies: 23
Views: 11376

I think that relevant answer is to try more 3d apps for some time and then judge. When I opened Blender for the first time it was very very hard to be to understand UI. After several month of practice I may compare it with Maya and Cinema. People belive me work flow in Blender is bloody fast. I woul...
by JiriH
Thu Mar 01, 2007 8:27 pm
Forum: News & Chat
Topic: Integration of Roadkill 1.1 UV Unwrap Tool ???
Replies: 1
Views: 6282

Integration of Roadkill 1.1 UV Unwrap Tool ???

Hello, recently I have started thread in Blender Artists Forum regarding some enhancement of UV and unwrapping tools in Blender. One user mentioned Roadkill 1.1 UV Unwrap Tool ( http://www.pullin-shapes.co.uk/index.htm ). To my surprise it is derived from Blender as well as is released under the GNU...
by JiriH
Thu Mar 01, 2007 8:06 pm
Forum: Interface & Tools
Topic: UV features request
Replies: 5
Views: 5760

I have just got a mail from authors of Roadkill 1.1 UV Unwrap Tool regarding my questio of integration in Blender: "Hi there I'm a Commercial Maya artist (I work for Sony) who ocassionally uses Blender/Python. I have only really limited use of Blender's UV mapping tools but they seem good to me. Tho...