Search found 3 matches

by Chr
Fri Mar 31, 2006 6:27 pm
Forum: Interactive 3d
Topic: texture loading
Replies: 8
Views: 5432

everybody thinks opengl does that much. but it isn't. if you load a texture as an opengl texture, it remains in memory until you (blender) deletes it. it isn't deleted if it's not needed. it is better, if you only load the textures you actually need. otherwise the graphic-card memory is reserved for...
by Chr
Mon Feb 06, 2006 3:35 pm
Forum: Interactive 3d
Topic: FSAA/ Anti Aliasing
Replies: 2
Views: 3160

haha. no I mean the gameengine/game player.If there are additions like shaders and material-support, why not anti-aliasing. That doesn't (only) depends on the driver. Every program can set that on its own. Something like that: http://www.web-play-3d.de/blendpolisAttach/FSAA.jpg The new button is Ant...
by Chr
Sun Feb 05, 2006 11:21 am
Forum: Interactive 3d
Topic: FSAA/ Anti Aliasing
Replies: 2
Views: 3160

FSAA/ Anti Aliasing

Is it possible to use (fullscreen) Anitaliasing with blender?
Most recent games are using antialiasing. I think there is an OpenGL Extension for AntiAliasing.
Please Help!