Search found 21 matches

by epat
Wed Oct 11, 2006 10:16 pm
Forum: Coding Blender
Topic: Looking for an experienced Blender developer
Replies: 2
Views: 3306

have you tried mailing the bf-commiters mailing list about this - there might be some developer there who'd be willing - or have you checked on http://www.blenderjobs.com - they're mostly artists but there are a few coder's I think (not sure though) - also, you should try to explain better as well p...
by epat
Tue Jul 25, 2006 9:03 pm
Forum: Coding Blender
Topic: Re: Ocean Simulator: The research continues...
Replies: 133
Views: 98495

Whoa! - you posted only yesterday, I thought this project was long dead!!! Sorry to hear about your hard drive problem (is it really not possible to recover the data off of it?), Your project reminds me of QNX, having a small core component and loading additional modules on demand. Anyway - keep on ...
by epat
Fri Jul 07, 2006 10:07 pm
Forum: Coding Blender
Topic: Having trouble debugging problem
Replies: 2
Views: 2906

Sounds like you ought to read up on the DNA here: http://www.blender.org/cms/Notes_on_SDNA.436.0.html and here: http://mediawiki.blender.org/index.php/BlenderDev/DNAStructs I think the reason why it hangs is because some memory needed by your new feature(s) is not being initialized properly when fil...
by epat
Mon Jul 03, 2006 12:02 am
Forum: Testing Builds
Topic: UPDATE: bf-blender 2.42 Release Candidate: RC2!
Replies: 48
Views: 41804

oohh - we're on RC3 now; one slight problem, I downloaded the py24(not static) version for linux but it seems to have all hardware accelleration turned off - the menus and splash screen display really slowly - and it crashes instantly the moment I start the game engine. Anyone else got this same pro...
by epat
Sun Jul 02, 2006 8:25 pm
Forum: Testing Builds
Topic: UPDATE: bf-blender 2.42 Release Candidate: RC2!
Replies: 48
Views: 41804

The split-screen/viewports feature that was added recently seems to be broken now! :( Also, when running games in general, I suffer from repeated crashes(non reproduceable) which take the whole system -linux- down(esp. on Erwin's stress tests) - these crashes were present in other releases too but h...
by epat
Thu Jun 22, 2006 6:19 pm
Forum: Testing Builds
Topic: bf-blender / Linux i386 (2006/06/13)
Replies: 2
Views: 6387

@winfried:
I think that openal sound is only used in games/sequencer or something - SDL should work though which is probably what you're hearing! - epat.
by epat
Thu Jun 22, 2006 6:11 pm
Forum: Coding Blender
Topic: Blender compile issues
Replies: 21
Views: 15834

A segmentation fault is usually related to a memory access problem(I think). You could try running blender in debug mode but this probably won't give any useful hints as to what's wrong - I'd suggest you post it on the bug tracker if it's not directly related to the compile problems(i.e. you have pr...
by epat
Thu Jun 22, 2006 5:59 pm
Forum: News & Chat
Topic: Radiosity modelling suggestion
Replies: 5
Views: 4424

I think the radiosity code in blender needs a recode anyway so it probably isn't that easy to add - but you might be able to persurwade someone to do it with a bounty if you want it that desparately!(or you could try on http://www.blenderjobs.com) -epat
by epat
Sat Jun 17, 2006 10:20 pm
Forum: Testing Builds
Topic: bf-blender / Linux i386 (2006/06/13)
Replies: 2
Views: 6387

bf-blender / Linux i386 (2006/06/13)

I noticed the lack of linux i386 builds recently and decided to have a go at it myself - get it here: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=151 there's no sound support in this build however :( openal threw up a bunch of errors so I compiled without it! Note: this buil...
by epat
Fri Jun 16, 2006 10:37 pm
Forum: Coding Blender
Topic: Blender compile issues
Replies: 21
Views: 15834

I use mandriva 2006 too - not the 64bit one though, but from my experience it shouldn't be neccesary to modify linux2-config.py to tell scons which is what I use where all the librarys it needs are. But first looking at your output, it sounds like you haven't got the gl-devel librarys installed on y...
by epat
Tue Jun 13, 2006 9:32 pm
Forum: Coding Blender
Topic: Ok, so where do I start coding in source?
Replies: 8
Views: 5681

Being a begginner at coding blender myself I would say that nodes are a great place to start - I personally have coded one or two (useless) nodes into my copy of blender and it wasn't too hard, the hard part's getting it to compile afterwards! :P - epat
by epat
Wed Jun 07, 2006 6:36 pm
Forum: News & Chat
Topic: Blenderific !
Replies: 2
Views: 3312

@xsinick: 1) Yes, blender can do a quick opengl preview render of any 3d window - click the little button at the rightmost side of the header.(press ctrl while clicking for an animated preview render - set the path to save to first though or you won't be able to play it back later) You'll need to go...
by epat
Wed Jun 07, 2006 6:14 pm
Forum: News & Chat
Topic: 64 or 32bit?
Replies: 7
Views: 6057

From what I've heard, files saved in the 64 bit blender builds are unusable in 32 bit versions. I don't know whether this has been fixed yet in CVS but certainly in 241 it is quite a serious problem. I wouldn't recommend using a 64 bit build of blender untill this has been fixed!(especially because,...
by epat
Sun May 21, 2006 12:26 am
Forum: News & Chat
Topic: Small bounty for 2 features!
Replies: 6
Views: 6349

about the screensavers - I remember reading something somewhere about that sort of thing, I may be wrong (and probably am), but I thought that if you renamed an .exe file to .scr, it has all the options and things required for screensavers anyway. I can't test though because I'm running linux (and t...
by epat
Sun May 21, 2006 12:01 am
Forum: News & Chat
Topic: Need Help....
Replies: 1
Views: 2192

These are the developer forums - Try the user forums at:
http://www.blenderartists.org for questions like these - epat.

BTW: the link you posted dosn't seem to be working either