Search found 10 matches

by damir
Fri Nov 07, 2008 12:36 pm
Forum: Interface & Tools
Topic: Anyone know why we have this silly limitation in Blender?
Replies: 16
Views: 7239

joeri wrote: 16 materials is enough for a single object.
Sorry but I've had to comment this statement because it sounds to me like the famous: 640K is enough for anyone...

Based on my needs, 16 materials/object isn't enough. But also I don't think that anyone needs 4 billion of materials. I vote for 16 bit.
by damir
Thu Sep 25, 2008 2:40 pm
Forum: Coding Blender
Topic: Build with mingw-gcc fails when quicktime enabled
Replies: 2
Views: 2639

Thanks for quick response, last few days I was driving my self mad by looking for solution of this problem :)
by damir
Thu Sep 25, 2008 12:39 pm
Forum: Coding Blender
Topic: Build with mingw-gcc fails when quicktime enabled
Replies: 2
Views: 2639

Build with mingw-gcc fails when quicktime enabled

While compilation with MSVC 8 goes without any problems, I have problems when I want to compile Blender with qucktime enabled using mingw-gcc because of errors: C:\build\lib\windows\QTDevWin\CIncludes/fp.h:89: error: conflicting types for 'float_t' c:\mingw\bin\../lib/gcc/mingw32/4.3.2/../../../../i...
by damir
Fri Sep 28, 2007 7:50 am
Forum: Python
Topic: Render UV Seems script
Replies: 1
Views: 3722

Render UV Seems script

My first useful contribution to Blender community. Well, at least, I hope it will be useful Because "Save UV Face Layout" script that comes with Blender only saves tga and svg, I've decided to write my own. Note: Script only tested in Blender 2.44 and 2.45 (Python 2.5) on Win XP. Updated: 28.09.2007...
by damir
Fri Jan 12, 2007 2:19 pm
Forum: Python
Topic: Menu button values
Replies: 0
Views: 1812

Menu button values

My english isn't that good but I will try to explain what I need: I have 2 menus, I have created them in this way: import Blender from Blender import * # Globals glob_menu1 = Draw.Create(0) glob_menu2 = Draw.Create(0) mnu1Content = "Menu1%t|Option1|Option2" mnu2Content = "" menuDict = {"Option1":["O...
by damir
Thu Dec 14, 2006 7:31 am
Forum: Python
Topic: Question about Generic Properties
Replies: 1
Views: 2226

I have played a bit with properties on materials but IMO coders are making things more complicated then it should be :roll: I don't understand why properties isn't a plain dict instead of struct. Please, don't catch on my mistakes in naming things, I will show you what I mean in eg. This is current ...
by damir
Thu Nov 30, 2006 8:15 am
Forum: Python
Topic: Question about Generic Properties
Replies: 1
Views: 2226

Question about Generic Properties

Does anyone know would generic properties be implemented for all types? As I can see they are imlemented in current CVS only for MaterialType and TextureType...
by damir
Fri Mar 03, 2006 10:42 am
Forum: Python
Topic: Armature symmetry [solved - at least for me]
Replies: 4
Views: 6133

Well, I'm not a python programmer but I have managed to get that "Armature Symmetry" script work for me. I had to rewrite most of the code but hey, life is a bitch :) Unfortunatley, they have not yet included API for bone constrains, or I can't find it, so you must do some hady work even after this...
by damir
Wed Mar 01, 2006 12:44 am
Forum: Python
Topic: Armature symmetry [solved - at least for me]
Replies: 4
Views: 6133

Wow, thanks for so many replies and suggestions.
But it's not a problem any more, I have found a solution.
Cheers!
by damir
Fri Feb 24, 2006 12:40 pm
Forum: Python
Topic: Armature symmetry [solved - at least for me]
Replies: 4
Views: 6133

Armature symmetry [solved - at least for me]

I don't get it... Why bone and editbone roll isn't of the same type? I wish to create a mirrored clone of a bone and I don't know how to set roll value correctly... Edit: Now I think that there is a bug in armature accesing with python. Let say that I have one armature (I use interactive console to ...