Search found 9 matches

by BlackBlender
Sun Nov 26, 2006 8:33 pm
Forum: Python
Topic: How can I transform local with script?
Replies: 1
Views: 1498

I fiddled around and figured it out, will post it here for future searchers. The following will move the active object in the local x direction: import Blender from Blender import Mathutils from Blender.Mathutils import * Thing = Blender.Scene.GetCurrent().getActiveObject() LocalTranslation = Transl...
by BlackBlender
Fri Nov 24, 2006 2:01 pm
Forum: Python
Topic: How can I transform local with script?
Replies: 1
Views: 1498

How can I transform local with script?

There doesn't seem to be a simple function to do that, or is there?
by BlackBlender
Wed Nov 08, 2006 1:02 pm
Forum: Python
Topic: Untrue documentation for layers
Replies: 3
Views: 1816

It does work with CVS

Tested it with the November CVS and it does work! Thanks.

I wonder why the Python API says that it's for version 2.37 and up.
by BlackBlender
Wed Nov 08, 2006 12:45 pm
Forum: Python
Topic: Untrue documentation for layers
Replies: 3
Views: 1816

I'm using Blender 2.42, and trying the following:

Code: Select all

import Blender
Blender.Object.Get('Cube').layers = [] #Returns: 'Attribute error: list can't be empty, atleast one layer must be set'
by BlackBlender
Tue Nov 07, 2006 7:36 pm
Forum: Python
Topic: Untrue documentation for layers
Replies: 3
Views: 1816

Untrue documentation for layers

In the documentation it is written by layers:

"...Setting is done by passing a list of ints or an empty list for no layers. Example:

ob.layers = [] # object won't be visible..."

But in practice that returns an error saying that only layers 1-20 are permitted.
by BlackBlender
Fri May 12, 2006 12:49 pm
Forum: Rendering
Topic: Render nice at first, then repasses and fades color
Replies: 2
Views: 2204

Thanks

Thanks a lot. That was it. :D
by BlackBlender
Thu May 11, 2006 12:22 pm
Forum: Rendering
Topic: Render nice at first, then repasses and fades color
Replies: 2
Views: 2204

Render nice at first, then repasses and fades color

I am trying the Lox build 26.02. When rendering a part, it does one pass which results in nice bright colors. But a second later it does a another quick pass and fades all the colors.

How can I keep the first pass?
by BlackBlender
Sun Mar 05, 2006 12:55 am
Forum: Interface & Tools
Topic: Feature Request: Fake Bevel Using Smooth Edges
Replies: 7
Views: 4212

It is possible!

I found that there is actually a way to do something like it in blender. You can even have real physical bevels without changing your geometry. See here: http://blendertips.blogspot.com/2006/03 ... round.html
by BlackBlender
Fri Feb 24, 2006 1:03 pm
Forum: Interface & Tools
Topic: Feature Request: Fake Bevel Using Smooth Edges
Replies: 7
Views: 4212

Feature Request: Fake Bevel Using Smooth Edges

Currently, the “set smooth” option makes faces totally round, smoothing from one end to the other. This works beautifully on spheres to produce nice results. But it’s inapplicable to cubes where the results are weird. It would be useful to give “set smooth” an option of “distance from edge”, so the ...