Search found 7 matches

by Digital FX Artist
Fri Apr 28, 2006 1:56 am
Forum: Rendering
Topic: Blend Modes in Materials
Replies: 2
Views: 2374

Thanks

Thanks LetterRip for the response. I will see what I can do.

- Brian
by Digital FX Artist
Sun Apr 09, 2006 1:30 am
Forum: Rendering
Topic: Threads
Replies: 6
Views: 4150

Multi-Processor

Will the next version of blender have the ability to use as many processors as the person has or will it have the same limit as the current verison?
by Digital FX Artist
Thu Apr 06, 2006 12:21 am
Forum: Rendering
Topic: Blend Modes in Materials
Replies: 2
Views: 2374

Blend Modes in Materials

Hi guys, I hope you can give me an answer to this. I wanted to know if you can add a blend mode to the materials themselves. For example, if you have a plain with a red material on it and you put a plain with a blue material on it with a differences blend mode and overlap the two plains; you sould g...
by Digital FX Artist
Wed Mar 29, 2006 3:22 am
Forum: Testing Builds
Topic: BF Windows 2006/03/26
Replies: 7
Views: 7716

Size and Scaling in Maya and Blender

Hi guys, I have looked at both blender an maya. In maya when you create an object it is a unit of 1 in width, height and depth. This means if you create a cube and a cylinder, the cube and the cylinder will be the exact same width, height and depth, they will match exactly. In blender this doesn't h...
by Digital FX Artist
Wed Mar 29, 2006 3:18 am
Forum: Testing Builds
Topic: BF Windows 2006/03/26
Replies: 7
Views: 7716

Size and Scaling in Maya and Blender

Hi guys, I have looked at both blender an maya. In maya when you create an object it is a unit of 1 in width, height and depth. This means if you create a cube and a cylinder, the cube and the cylinder will be the exact same width, height and depth, they will match exactly. In blender this doesn't h...
by Digital FX Artist
Wed Mar 08, 2006 10:37 pm
Forum: Coding Blender
Topic: Compiling Blender for XBox or Playstation
Replies: 2
Views: 2853

Compiling Blender for XBox or Playstation

Hi all,

Has any one compilied a verison of Blender for the XBox or Playstation?

Get enough of these guys together and you could have a great render farm or supercomputer for cheap. I heard that the University of Illinois did this with a number of Playstations, I think about 70.
by Digital FX Artist
Tue Mar 07, 2006 4:13 am
Forum: Rendering
Topic: Lens Refraction
Replies: 2
Views: 2700

This might work

could you place a sphere in front of the camera, put a refractive material on it, then scale it to resemble the lense of your choice