Search found 4 matches
- Fri Mar 24, 2006 9:15 pm
- Forum: Interface & Tools
- Topic: New Feature: Dual Mouse Possibilities
- Replies: 13
- Views: 6353
just write a patch for a xbox 360 controller everyone can get there hands on one of those. Plus their are a crapload of buttons, the center button can be assigned the task for options depending on what you are doing. It has two analog sticks one for your mouse pointer and the other to naivigate, rot...
- Fri Mar 24, 2006 9:10 pm
- Forum: Interface & Tools
- Topic: New Feature: Dual Mouse Possibilities
- Replies: 13
- Views: 6353
- Fri Mar 24, 2006 6:26 am
- Forum: Interface & Tools
- Topic: New Feature: Dual Mouse Possibilities
- Replies: 13
- Views: 6353
Yeah, thou the point I would really like to put across is that it has never been done before. You could set it up not to be perfectly precise but just to allow you to rotate and look around in the blender 3d view at the same time as being able to select objects and like everything even using an N64 ...
- Fri Mar 24, 2006 2:28 am
- Forum: Interface & Tools
- Topic: New Feature: Dual Mouse Possibilities
- Replies: 13
- Views: 6353
New Feature: Dual Mouse Possibilities
People don't immediately bash the idea, but I think that after trying Maya Unlimted, 3Ds Max, Softimage Foundation, and Blender. I have come to believe that everyone of them has missed one important key feature that could greatly improve productivity. The idea of having a dual mouse. Imagine the pos...