Search found 23 matches

by HiNMity
Tue Jan 01, 2008 11:11 pm
Forum: News & Chat
Topic: I am making am open source mesh painter
Replies: 4
Views: 3282

Well, I would say that if you’re planning to build an application or extend Blenders paint capabilities then handling Hi-res geometry is a high demand. Zbrush is the only application that can handle dense geometry on low spec machines though Mudbox2 will have it when it’s done. Other features desire...
by HiNMity
Mon Oct 01, 2007 10:05 pm
Forum: Interface & Tools
Topic: FastLSM Soft Body Algorithm
Replies: 3
Views: 4085

Re: FastLSM Soft Body Algorithm

That would sure bring the fastest dynamics engine I ever seen into Blender. Perhaps this thread is located in the wrong forum area and should be move to the so it would get more attention. Personally I think it´s stunning and it looks really fun :)
by HiNMity
Thu Jul 05, 2007 11:02 pm
Forum: News & Chat
Topic: got a serious question?
Replies: 3
Views: 2520

Re: got a serious question?

That is of course nice but I think it would be more important to begin with good import and export for the capture data generated by the available software. If your on a budget that includes capture rigs you probably have or will have those software in the pipeline. Moving data for rendering is the ...
by HiNMity
Mon Jul 02, 2007 3:20 pm
Forum: News & Chat
Topic: Blender NLE / Final Cut Pro, usability - new Wiki entry
Replies: 2
Views: 3583

Re: Blender NLE / Final Cut Pro, usability - new Wiki entry

Good article. I have worked in Acid since its first release back in 98 and from a editors perspective being able to drop files in the sequencer without having to think about crossfades/loop points or clip resolutions gives a really nice and fast flow in the creative process.
by HiNMity
Sat May 12, 2007 12:03 am
Forum: Interface & Tools
Topic: Graphical user interface development research.
Replies: 0
Views: 1064

Graphical user interface development research.

Hi.

I was wondering since, as I understand, there seems to be discussions about an interface overhaul. Are there any official documents or other sources where the developers find proof of concepts for new implementations?
by HiNMity
Sat Sep 24, 2005 2:34 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/08) Tweak/Fullscreen/particles
Replies: 47
Views: 21656

Its really great you bring these feature into life. I run on a 23"inch monitor with 1920*1200 and it still feels appropriate to have the fullscreen mode because it gives a certain "feel". The tweak mode is just unbeatable when it comes to fast manipulating of vertices, dont really understand why its...
by HiNMity
Sat Aug 20, 2005 2:46 am
Forum: Testing Builds
Topic: bf-Blender / Windows (19/08/05)
Replies: 12
Views: 7462

WOW!! This looks like the coolest thing ive seen in blender. It actually looks like Zbrush 2.5 new addition and also reminds me of the way Houdini does it.

http://206.145.80.239/zbc/showthread.ph ... post224574
by HiNMity
Thu May 19, 2005 4:43 am
Forum: News & Chat
Topic: Release suggestions
Replies: 25
Views: 8537

Joeri: Im not a GUI expert either but we have the right to opinion ey ;) and true everyone has different logic however; On the topic "Release suggestions" which discuss what blender can provide as good defaults its also important to discuss Blender user interface since the topics relates to each oth...
by HiNMity
Wed May 18, 2005 3:09 pm
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 22348

I dont like it either so the discussion aint over, cycling for so important functions is not fast workflow. But as i understood this is how we are going to access the transformation handles until we get customizable keybindings. It will do for now :) it is a important feature and i thank the develop...
by HiNMity
Mon May 16, 2005 12:24 am
Forum: News & Chat
Topic: Release suggestions
Replies: 25
Views: 8537

Why are newbies (always) in favour? I asked at the conference if we could have a 'beginner' and an 'expert' mode, I was laughed at. So now the advanced are going to 'suffer' for the beginners, what is weird 'cause there are more advanced then beginner users. ? Too bad that you got laughed at since ...
by HiNMity
Thu May 12, 2005 3:49 pm
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 22348

The timeline is cool. I have a few questions though.

How can i set my timeline to begin from 0 or below?

Is it possible to customize the timeline snapping/steps to other than the playback rate?

And is the fullscreen button going to be available in 2.37?
by HiNMity
Thu Apr 21, 2005 11:12 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/18)
Replies: 58
Views: 16179

Thanks for the build, Gabio. Softbody work, is mostly awesome:) On a sidenote, it seems the silent treatment has worked, and people have either gotten tired of nagging about ctrl for switching being the devil's work, or simply accept it as an inevitable evil. But since we're closing in on the next ...
by HiNMity
Thu Mar 24, 2005 2:35 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/23)
Replies: 79
Views: 20606

Please dont remove fullscreen. Is it possible to snap when using axis constraint using the widgets? I know you use ctrl otherwise but since shift is used for dual plane constraint ctrl dont work simultaniously. About the style of the rotation handle. Number 2 is the cleanest but why not try somethin...
by HiNMity
Fri Mar 18, 2005 9:05 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 11723

Very cool stuff. First, in object mode, i thought the dashed line representing the mouse motion was too thin but being in edit mode it was very clear and not in the way. Perhaps there could be some visual tweaks too it but it works good for now. Can i change the proportion falloff distance while tra...
by HiNMity
Sat Mar 05, 2005 6:40 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/03/04)
Replies: 39
Views: 9889

I guess you already thought of this but there are some functionality to the playback buttons that could be added such as loop-bounce or loop-repetition switch , a button that forces the playback loop to be either forward then backward or forward only. Doubleklicking in between markers = in/out loop ...