... any chance you could repost or update the link to this script? That would rock, thanks!
-Sean
Search found 6 matches
- Tue Nov 02, 2010 11:51 pm
- Forum: Interface & Tools
- Topic: Backface cull (partial solution)
- Replies: 5
- Views: 7050
- Wed Jan 03, 2007 9:01 pm
- Forum: News & Chat
- Topic: Help Needed For 3d Workflow & Pipeline Academic Research
- Replies: 2
- Views: 2754
I'm the Computer Applications Specialist at Florida Atlantic University's Center for Electronic Communications. I think I can help, I maintain the computer lab, research new software, and teach 3d animation, modeling, rigging, compositing etc . If you ask specific questions, I'm sure I'll have an an...
- Wed Jan 03, 2007 8:52 pm
- Forum: News & Chat
- Topic: Developing Blender's NLE
- Replies: 7
- Views: 11045
I have a lot of experience with Final Cut, Premiere, Shake, Fusion, and Maya. Premiere is terrible (just needed to get that off my chest,, thank you). I think a feature that would blow most of these packages out of the water is the integration of all of tools built into Blender. Lets put this into p...
- Sat Sep 16, 2006 12:34 am
- Forum: Interface & Tools
- Topic: Hard/Soft edges for smoothing
- Replies: 45
- Views: 30094
- Fri Sep 15, 2006 9:19 pm
- Forum: Interface & Tools
- Topic: Hard/Soft edges for smoothing
- Replies: 45
- Views: 30094
I bumped into this thread during a search on Google. The last post was in '04. I'd love for some of these features to be available in blender. I would full-on switch from maya. So, did anything ever happen with the ability to set "hard edge" normals, vertex normals, etc? If not, is it a proposed add...
- Tue Apr 11, 2006 10:44 pm
- Forum: Interface & Tools
- Topic: Problem with importing .DXF and .EPS!!
- Replies: 4
- Views: 5834