Search found 4 matches

by akiross
Wed Oct 01, 2008 11:05 am
Forum: Interface & Tools
Topic: [Request] Improved background image handling
Replies: 1
Views: 1553

[Request] Improved background image handling

Hello there :) I often use background images as reference when drawing in 3D, and I'm wondering why one still need to set it by scaling and offsetting using the view's background image panel. Wouldn't be a better way to can actually move, rotate and resize (stretch, shrink and whatever you think may...
by akiross
Wed Jan 02, 2008 3:06 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 87773

I didn't read every post above, but I found many interesting things. Personally I'd like to see an improved collada support and shaders. But I think that making blender a good tool for game development passes by a different way. Blender is an open tool: this gives an enormous potential to it than th...
by akiross
Thu Apr 27, 2006 6:46 pm
Forum: Python
Topic: Armature animations info
Replies: 3
Views: 2834

Thanks! I'll take a look asap ;)
by akiross
Wed Apr 19, 2006 1:51 am
Forum: Python
Topic: Armature animations info
Replies: 3
Views: 2834

Armature animations info

Hi there (first post, so i greet the whole community), I'm trying to write yet another script that export bone animation in my own file format, but since my idea is complex, i need many many infos. I'm asking to you every info that you know about armature interface in blender. I already read how arm...