Search found 3 matches

by dehkah
Mon May 15, 2006 12:49 pm
Forum: Python
Topic: camera model and transformation matrices used by Blender?!?
Replies: 1
Views: 3729

Hi,
if I have seen it right, Blender uses a row-wise 4x4 matrix just like it is used for OpenGL.

Cheers,
Dehkah
by dehkah
Tue May 02, 2006 9:47 pm
Forum: Interface & Tools
Topic: shaded view screwed since 2.41
Replies: 5
Views: 3348

Hi, I got a similar problem as above. But my textured view seems not to work as intendet. This is my solid view: http://members.lycos.co.uk/hw2badges/Blender/display_solid_400x.JPG This is the shaded view: http://members.lycos.co.uk/hw2badges/Blender/display_shaded_400x.JPG And this is how textured ...
by dehkah
Sat Apr 29, 2006 12:10 am
Forum: Python
Topic: Problem with exporting texture filenames
Replies: 8
Views: 3762

Hi, I'm a bit lost. I try to write an exporter but I got the same prolem described above. for face in mesh.faces: tex = face.image tex does never contain something. I tried UV-mapping, but that somehow did not help. Are there alternative methods to get the texture of a face regardless of the mapping...