Search found 3 matches

by jessethemid
Mon May 01, 2006 10:28 pm
Forum: Animation
Topic: animation
Replies: 1
Views: 2160

yes, of course. Blender can do anything! It is, however a complicated process so I won't descibe it completely, here are the skills you would need, search for tutorials on these and you'll be able to do it: ! blender basics (obviously) ! animation using IPO system deformations using shape keys (for ...
by jessethemid
Mon May 01, 2006 9:06 pm
Forum: Animation
Topic: Parenting Particle Emitters
Replies: 5
Views: 4740

this problem seems to happen with all parenting, so here's what I do: 1) Add a box and make it the general shape of your model for referance 2) add a keyframe to make an IPO channel 3) go to your parent model and in the ipo editor change the ipo to the same as the other one (so they're shared) 4) an...
by jessethemid
Mon May 01, 2006 8:59 pm
Forum: Animation
Topic: particles ipo
Replies: 3
Views: 2765

particles ipo

Here's an idea to make the particle system a LOT better. Instead of number of particles and start & end frames how about having a parameter for "number of particles emitter per frame" which will have an ipo channel. then you can use the ipo to turn on and off the stream multiple times and increase a...