Thats right, you can change it in the view preferences. I forgot about that
Ok, so we can change it. I don't think I get the point of this topic, because what exactly is wrong with haveing Z instead of Y be up? How is that bad? Just wondering...
Search found 6 matches
Search found 6 matches • Page 1 of 1
- Tue May 02, 2006 4:55 am
- Forum: Interactive 3d
- Topic: Camera Zoom and FOV of viewable area
- Replies: 1
- Views: 2763
I'm not sure I understand what you want. Seeing that this post has nearly 250 views with not replies, I'm not sure anybody understands. ... If you could try to explain a little better I may be able to help... are you meaning to control the FOV for a game or a still render? And what do you mean by co...
You might find http://www.elysiun.com/forum/viewtopic.php?t=57206 interesting. I did.
- Tue May 02, 2006 4:32 am
- Forum: Interface & Tools
- Topic: Whats wrong with blender?
- Replies: 13
- Views: 6078
It shouldn't take too long to get used too. The only small bother is importing objects from programs that use a different system. You will notice for example, that when you import a .obj file into your existing scene, it will appear to be tipped on its side. Perhaps the python importers could be alt...