Search found 6 matches

by nToX
Fri May 05, 2006 2:35 am
Forum: Interface & Tools
Topic: Whats wrong with blender?
Replies: 13
Views: 6135

Thats right, you can change it in the view preferences. I forgot about that :D

Ok, so we can change it. I don't think I get the point of this topic, because what exactly is wrong with haveing Z instead of Y be up? How is that bad? Just wondering...
by nToX
Tue May 02, 2006 5:02 am
Forum: Interactive 3d
Topic: PSP game eboot export
Replies: 4
Views: 4135

z3r0_d wrote:you'd essentially have to rewrite the game engine from scratch
That could be painful XD
by nToX
Tue May 02, 2006 4:55 am
Forum: Interactive 3d
Topic: Camera Zoom and FOV of viewable area
Replies: 1
Views: 2769

I'm not sure I understand what you want. Seeing that this post has nearly 250 views with not replies, I'm not sure anybody understands. ... If you could try to explain a little better I may be able to help... are you meaning to control the FOV for a game or a still render? And what do you mean by co...
by nToX
Tue May 02, 2006 4:46 am
Forum: Interactive 3d
Topic: textures don't show...
Replies: 8
Views: 5999

The new version of Blender is more flexible about that now. You can read more in the 2.41 release log: http://blender3d.org/cms/Blender_2_41.731.0.html
by nToX
Tue May 02, 2006 4:41 am
Forum: Interface & Tools
Topic: Grass...
Replies: 3
Views: 2491

You might find http://www.elysiun.com/forum/viewtopic.php?t=57206 interesting. I did.
by nToX
Tue May 02, 2006 4:32 am
Forum: Interface & Tools
Topic: Whats wrong with blender?
Replies: 13
Views: 6135

It shouldn't take too long to get used too. The only small bother is importing objects from programs that use a different system. You will notice for example, that when you import a .obj file into your existing scene, it will appear to be tipped on its side. Perhaps the python importers could be alt...