Search found 6 matches

by Dairin0d
Sun Jun 09, 2013 1:37 am
Forum: Python
Topic: UI layout extension and messagebox (test/review request)
Replies: 0
Views: 744

UI layout extension and messagebox (test/review request)

Hi everyone, I've made some UI utilities ( https://github.com/dairin0d/modules/blob/master/ui_utils.py ) which, I believe, might be useful to other developers too. Example of usage: https://github.com/dairin0d/modules/blob/master/examples/ui_utils_usage_example.py I'd like to hear your opinions on t...
by Dairin0d
Sun Jun 09, 2013 12:13 am
Forum: Python
Topic: Where to put "global" properties
Replies: 10
Views: 7299

I've encountered a similar problem (storing global settings of an addon). I ended up storing the settings in the Screen, since Undo/Redo does not affect screens.
by Dairin0d
Sun Nov 06, 2011 5:37 pm
Forum: Interface & Tools
Topic: Automated collision geometry generation
Replies: 0
Views: 2049

Automated collision geometry generation

I posted this on BlenderArtists first, but since the question is about a tool implementation, this forum may be a better place to seek opinions :) ---------------------------------------------- Currently I'm doing a game project that's supposed to be easily extensible by user-made content. This impo...
by Dairin0d
Wed Sep 07, 2011 7:13 am
Forum: Python
Topic: How to store values that persist past Undo?
Replies: 1
Views: 844

How to store values that persist past Undo?

Hello, I'm trying to make a tool that will be able to "bookmark" specific coordinates in object's local system. However, I can't store these coordinates in object's custom properties, as they will change or even disappear when Undo is performed. Are there any solutions for this kind of task (e.g. so...
by Dairin0d
Fri Jul 15, 2011 5:28 pm
Forum: Python
Topic: create a new modifier with 2.56b
Replies: 1
Views: 1340

I'm looking for the same. Are there any estimations as of when python API for defining new modifiers would appear?
by Dairin0d
Thu Jun 23, 2011 8:59 pm
Forum: Interface & Tools
Topic: Select/deselect vertex groups as edges/faces?
Replies: 1
Views: 2794

Select/deselect vertex groups as edges/faces?

I'm not very experienced with Blender, so please forgive me if there already exists such functionality or there's a better way to achieve what I was trying to do :) Today I found myself thinking that vertex group selection/deselection should also use "select mode" like in mesh edit mode (Vertex, Edg...