Search found 15 matches

by dfelinto
Fri Nov 18, 2011 7:39 am
Forum: Coding Blender
Topic: How to remove the splash screen/welcome screen
Replies: 6
Views: 6366

in the user preferences you can disable it. save the default file (Ctrl+U) and you will never see it again.
by dfelinto
Fri Nov 18, 2011 7:38 am
Forum: Coding Blender
Topic: Attempt to port blenderplayer to iOS
Replies: 4
Views: 5971

Re: Attempt to port blenderplayer to iOS

Campbell once built all the libs to arm and it 'was no brainer' (his words). If you have troubles poke him in the irc #blendercoders channel under the nick 'ideasman_42'. Now, as much as I would love to see blenderplayer there I thought Apple's license forbid any kind of GPL application (not even py...
by dfelinto
Mon Jul 04, 2011 10:13 pm
Forum: Coding Blender
Topic: help with issues compiling blender for osx with scons
Replies: 10
Views: 6669

problem solved. I didn't specify the architecture in the user-config.py file. thanks everyone
by dfelinto
Mon Jul 04, 2011 11:05 am
Forum: Coding Blender
Topic: help with issues compiling blender for osx with scons
Replies: 10
Views: 6669

Running 'g++ --version' will tell you if the compiler is available. My g++ says: i686-apple-darwin10-g++-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664) As I said it builds fine with CMake (for both XCode and make). So the problem is probably in the paths for scons or something particular to my system. A...
by dfelinto
Sun Jul 03, 2011 8:56 am
Forum: Coding Blender
Topic: help with issues compiling blender for osx with scons
Replies: 10
Views: 6669

hi, I have xcode 3.25 and yet can't compile with scons here (same problem as mention in the top (Compiling ==> 'AUD_Buffer.cpp'
intern/audaspace/intern/AUD_Buffer.cpp:35:19: error: cstring: No such file or directory
...)

CMake builds fine here. Any suggestions?
Thanks
by dfelinto
Wed Oct 13, 2010 7:33 pm
Forum: Python
Topic: Use native python libraries on 2.54 doesn't work?
Replies: 1
Views: 1358

Hi, this will not work. There is no longer need to register and unregister your operators. The only thing you need to register now are properties stored in your blender objects (e.g. scene.my_custom_property). Your sample code rewritten for current API would be: import bpy import os class TestPanel(...
by dfelinto
Thu May 21, 2009 10:50 pm
Forum: Python
Topic: AttributeError: 'NoneType' object has no attribute 'bones'
Replies: 1
Views: 5056

You tried to run it in the Blender Game Engine. However the script example you are looking for is to be used in Blender itself.

So instead of launch BGE (pressing P) go to the Text Editor window and press ALT+P (or RMB+Run Script)
by dfelinto
Sun Mar 01, 2009 4:33 am
Forum: News & Chat
Topic: Google Summer of Code 2009 Ideas
Replies: 17
Views: 11166

pildanovak wrote: -ARToolKit support in gameengine - already done as a plugin by ashid, could be put into engine and have own logicbricks. Blender wii!
I would love to see that as well, but IIRC ARToolkit license is not 100% compatible with Blender.
It's free for non-commercial projects only.
by dfelinto
Wed Oct 15, 2008 3:17 am
Forum: Python
Topic: Python - 3DS Import Problem
Replies: 40
Views: 70282

MachSpeeds, is this a "public" file that other people can have access for it?

It would be easier to test it here.
by dfelinto
Mon Oct 13, 2008 3:20 am
Forum: Python
Topic: Python - 3DS Import Problem
Replies: 40
Views: 70282

I'm getting the same problem with Blender 2.40 the code says: File "<string>", line 646, in my_callback File "<string>", line 621, in load_3ds IO Error: (Errno 2) no such file or directory: '\\Documents and Settings\Desktop\9d\blender-2.40-windows\*.3ds' please reply. Hi MachSpeeds, can you test it...
by dfelinto
Fri May 26, 2006 4:36 am
Forum: News & Chat
Topic: DXF / Blender 2.42 / architectural visualisations
Replies: 19
Views: 17844

Unfortunatelly, nobody accepted the Google Summer of Code "invitation", to develop the DXF import :cry:

Dalai Felinto
Rio de Janeiro - Brasil
by dfelinto
Mon May 22, 2006 2:34 am
Forum: Python
Topic: Python - 3DS Import Problem
Replies: 40
Views: 70282

Both 3ds models are importing correctly in Blender 2.41 and Blender CVS Windwos XP, with Python 2.4.

Regards!
by dfelinto
Fri May 19, 2006 4:57 am
Forum: Python
Topic: Python - 3DS Import Problem
Replies: 40
Views: 70282

Hi greg57! like am I an archictecture student, I don't have enough time to do every thing I like, and coding Blender isn't my priority. But, frequently I need to import some 3DS objects, and I hope the Blender 3DS import script became better, much better. Well, then as I can help? If we can discover...
by dfelinto
Wed May 17, 2006 10:08 pm
Forum: Python
Topic: Python - 3DS Import Problem
Replies: 40
Views: 70282

greg57, could you share that file?

So I can check if the problem is your machine, our machine :) or the Blender it self.
by dfelinto
Wed May 17, 2006 9:19 pm
Forum: News & Chat
Topic: DXF / Blender 2.42 / architectural visualisations
Replies: 19
Views: 17844

The QCAD community edition has his source code released under the terms of the GNU General Public License (GPL), and available to download. The Import DXF function is great and working. http://www.ribbonsoft.com/archives/qcad/qcad-2.0.5.0-1-community.src.tar.gz Better then it, only ask for google pa...