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I was wondering if someone is intending to bring BGE Soft Shadows (and alpha shadows as well) to 2.6x. We also have patches for this, now what we only need is to see them in trunk... So, developers, there's something being done about this currently?
Is there anyway to make real-time subsurf or tesselation in BGE? I found a "Real time adaptive tesselation" in the net, but I didn't found the download link for that build... I'm making a project in BGE, and I'm using a lot of displacement maps, but it's overloading the GPU works. The problem is tha...