Search found 26 matches

by neil
Thu Jul 20, 2006 11:29 pm
Forum: News & Chat
Topic: Terrible OpenGL performance
Replies: 13
Views: 7369

I can confirm that I have here 2.42 running on 64 bit linux with nvidia drivers perfectly fine - well there are some problems but not to do with the display. It looks to me as if the sysinfo shows that software OpenGL is being used. Mine certainly reports this: OpenGL: ====== - Renderer: GeForce 660...
by neil
Fri Jul 14, 2006 2:30 pm
Forum: News & Chat
Topic: Blend file header
Replies: 0
Views: 2175

Blend file header

I am attempting to recover accidentally deleted files from my hard disk (ext3 so there is no easy "undelete" available). I am looking for information on the header of a blender file. The most I have been able to find is it starts "BLENDER". Does it then have, at a fixed location, a value giving the ...
by neil
Mon May 08, 2006 9:25 pm
Forum: Python
Topic: Python - 3DS Import Problem
Replies: 40
Views: 71632

On a Mac (which I use at work, although I have only occasionally used Blender on it), applications are actually special folders. So the item "Blender" in "Applications" is actually a folder, and the scripts are in a sub folder of that. There are 3 ways I can think of to get at them: 1) Using a progr...
by neil
Wed Jun 16, 2004 7:20 pm
Forum: Interface & Tools
Topic: Can python script draw something like OOPS window?
Replies: 10
Views: 7051

In terms of the initial question, python has complete access to the open GL commands so you can in theory draw any sort of interface you like - but it is pretty low level so will be complex.

Neil
by neil
Mon May 10, 2004 7:05 pm
Forum: Interface & Tools
Topic: Rendering update enhancement- mockup.
Replies: 10
Views: 3179

Does scanline rendering not have to work a line at a time? I don't know, I'm not a rendering expert. However even then you could do lines in a similar way, rendering every nth line.

Neil
by neil
Mon Mar 15, 2004 3:29 pm
Forum: Interface & Tools
Topic: Background Image Suggestions
Replies: 3
Views: 1752

An image mapped to a plane is only available in the textured view whereas a background image should be available in all views (wireframe etc.). I agree these would be nice improvements (and probably not all that difficult although I may be wrong).

Neil.
by neil
Tue Mar 09, 2004 1:56 am
Forum: Interface & Tools
Topic: Blender Unit Editing....
Replies: 5
Views: 5883

If you just decide 1 Blender Unit = 1 Unreal Unit then there is no need to convert units in an external program. You can change the scale of the grid in "view properties" in the view menu. Neil. (and yes, for CAD-like things real units would be nice - or at least the ability to set what a unit was w...
by neil
Tue Mar 02, 2004 5:12 pm
Forum: Interface & Tools
Topic: Circle and sphere radius
Replies: 4
Views: 3611

I assume someone thought that was the best way to have it but I find I never use the circle or UV sphere but instead I would just place a vertex and spin it. What would be nice would be a single vertex mesh primitive as normally the first thing I do to model anything is take a plane and delete 3 ver...
by neil
Mon Jan 12, 2004 2:06 pm
Forum: Interface & Tools
Topic: still using two button mouse
Replies: 2
Views: 1527

Seeing as no one else has replied - I believe (correct me anyone if I am wrong) that the turning off of "emulate 3 button" in the raytracing version was a mistake/bug - I don't think it was actually a policy decision.

Neil.
by neil
Thu Dec 04, 2003 5:02 pm
Forum: Interface & Tools
Topic: Layers continued (thread broken)
Replies: 15
Views: 3953

Regarding the object hierarchy concept, surely this is what the OOPS window should do. Currently it is for viewing only (and doesn't go down to such detail as vertex groups) but this could be added and then make it possible there to link and unlink objects, group objects, set visibility etc. It is a...
by neil
Mon Oct 27, 2003 6:37 pm
Forum: Interface & Tools
Topic: LMB-drag movements: does anyone really use them??
Replies: 25
Views: 9286

I use the drag for moving things alot, sometimes I will also use the gesture for rotate but always S-KEY for scale as it is difficult to make the distinction between the scale and rotate gesture. It is quite strange that the left button doesn't do the main things (like select) but I wouldn't like to...
by neil
Fri Jun 06, 2003 12:23 pm
Forum: Rendering
Topic: Baking uv mapping
Replies: 1
Views: 4276

I have done this once with a simple building demo, rendering each face manually in Radiance and then manually UV mapping them (although fairly simple as it was all straight flat projections). I did at the time think it could be scripted (I'm not sure how you script internal rendering in Blender) but...
by neil
Fri Jun 06, 2003 12:07 pm
Forum: News & Chat
Topic: sunlight
Replies: 4
Views: 2981

You can try just making the spot very far away so that there is only a small angle (which of course is what the sun is except so far that it is near enough infinite!) - you would have to make sure that the clip start and clip end values were high enough that it made shadows at that distance.

Neil
by neil
Sat May 17, 2003 4:40 pm
Forum: Python
Topic: More help needed
Replies: 2
Views: 4236

No, blender uses straight cartesian coordinates? What problems are you having that suggest different? (remember that objects have their own local coordinate system which may not be aligned with the global coordinates).

Neil.
by neil
Tue May 13, 2003 8:47 pm
Forum: Rendering
Topic: Set Smooth feature for imported items
Replies: 1
Views: 4878

Often imported objects have seperate faces (i.e. not sharing vertices). If you remove doubles it should go smooth.

Neil.