Search found 206 matches

by malCanDo
Sat May 01, 2010 3:25 pm
Forum: Coding Blender
Topic: How to debug with Visual Studio 2010?
Replies: 5
Views: 7207

How to debug with Visual Studio 2010?

Hi there, By using cmake and Visual Studio 2010, I have been able to build and run a release version of Blender ( I had to use cmake, as the default project solution files didn't work ) I disabled Collada, EXR and Quicktime using cmake. I can successfully build, but the debug build crashes straight ...
by malCanDo
Mon Jan 19, 2009 11:04 pm
Forum: Interactive 3d
Topic: nooblet question
Replies: 6
Views: 3427

Even better would be...

Keyboard / W / ("or" controller) force 1.00 (moveforward)

Joyspad / up / (connected to "or" controller above )

Mal
by malCanDo
Fri Sep 19, 2008 7:55 pm
Forum: News & Chat
Topic: OpenGL relicensed - could this be similar for Blender / GE?
Replies: 0
Views: 2301

OpenGL relicensed - could this be similar for Blender / GE?

Here's the link...

http://www.linux.com/feature/148339

It's interesting to see how they were able to take advantages of upgrade clauses that are built into the various licences to clarify 100% how their technology can be used.

Mal
by malCanDo
Fri Sep 12, 2008 8:51 pm
Forum: News & Chat
Topic: "Mount" a Blender camera as system device
Replies: 7
Views: 6377

Hi there, I read your message wrong there... > "mount" a Blender camera on the file system as a standard V4L device (ie a device accessible through /dev/video). So, you want to have the output of the GE appear as a real-time video, which you can feed into your robot? I'm not sure if you can access t...
by malCanDo
Fri Sep 12, 2008 8:08 pm
Forum: News & Chat
Topic: "Mount" a Blender camera as system device
Replies: 7
Views: 6377

Hi there, You could check out this link, which relates to getting video working within the GE... http://www.ash.webstranka.info/?page_id=4 Here is a video showing it in action... http://www.ash.webstranka.info/?p=41 ( Ash has also worked on getting Augmented Reality working within the GE also, using...
by malCanDo
Thu Sep 11, 2008 5:06 pm
Forum: News & Chat
Topic: In regards to blenderartist.org forums
Replies: 25
Views: 18350

While I understand the need for moderation to a point, it definitely seems as if something is wrong. Here are two recent examples... 1) Maxime, from the GSoC Freestyle project. This was in the latest blog... "Finally, I don’t know why but none of my posts on the BA thread are listed. I registered 4 ...
by malCanDo
Wed Jun 25, 2008 5:19 pm
Forum: Coding Blender
Topic: Coding and debugging on OSX - what apps do you use?
Replies: 0
Views: 2366

Coding and debugging on OSX - what apps do you use?

Hi there, For coding and, more importantly, debugging on OSX ( MacIntel ), what are the different options? I used to use VC on Windows, but I'm out of space on that partition, and am looking to now download the Blender source on OSX and develop using it. Note that I'm not just looking to compile the...
by malCanDo
Thu Jun 12, 2008 3:12 am
Forum: Coding Blender
Topic: Blender under VS2008 - unresolved external symbol
Replies: 13
Views: 13896

Hi there, I currently don't have the Blender source code checked out on my new laptop, but from what I recall you might want to check in the OpenEXR library folder. This library contains the IlmBuf functionality, and there is more than one subfolder to choose from when linking ( there seems to have ...
by malCanDo
Sat Jun 07, 2008 1:59 pm
Forum: Documentation & Education
Topic: age-level for learning Blender
Replies: 15
Views: 11326

I also take a course every year, teaching around that age range. I find that showing how to model basic shapes, and use them in Blenders built-in Game Engine, helps keep the interest of the students, while still allowing them to model / texture / animate etc. As part of the Blender Summer of Documen...
by malCanDo
Mon Apr 14, 2008 4:23 pm
Forum: Interactive 3d
Topic: I need help!
Replies: 2
Views: 2799

zrealmx,

This might help you initially get to grips with the GE...

http://wiki.blender.org/index.php/BSoD/ ... ame_Engine


As stiv mentioned, the Game Engine user forums on blenderartists.org are the best place to go.
Mal
by malCanDo
Wed Apr 02, 2008 6:26 pm
Forum: Interactive 3d
Topic: Sound with OS X
Replies: 9
Views: 4905

Hi ute, This might be a useful PDF based Introduction to the Game Engine tutorial to allow the students to download / print out, as part of the course / pre-training for the course. http://wiki.blender.org/uploads/3/3e/BSOD_-_Game_Engine_Tutorial.pdf ( here's the area on the Blender WIKI that it is ...
by malCanDo
Mon Mar 31, 2008 1:50 pm
Forum: News & Chat
Topic: [Sequencer] FFMPEG & Blender
Replies: 25
Views: 26943

Hi, > FLV is also built into FFMPEG now. In my build, I can load .flv files with > audio as easily as I can avi or mpeg files. Did you have to build FFMPEG with LAME support ( for bringing in the audio from Flash / mp3 support )? As well as loading FLVs, are you able to write them also with your bui...
by malCanDo
Sun Mar 30, 2008 8:21 pm
Forum: News & Chat
Topic: [Sequencer] FFMPEG & Blender
Replies: 25
Views: 26943

Hi there, > Keep in mind that I have built in AVISynth support with my own Blender > builds It sounds like you've solved the issues, it's just a matter of putting the argument forward to the core developers. You might want to visit the #blendercoders IRC channel on irc.freenode.net and have a chat w...
by malCanDo
Tue Feb 19, 2008 2:14 am
Forum: News & Chat
Topic: Discussion on using GE commercially
Replies: 1
Views: 2437

Discussion on using GE commercially

Hi folks, I've started a thread on blenderartists.org, which gives a specific commerical project that could be done in Blender, and asks what the legal issues are regarding keeping it closed source, and selling it ( both individually, and having it used in a commercial setting ) http://blenderartist...
by malCanDo
Tue Jan 29, 2008 8:31 pm
Forum: Interface & Tools
Topic: WPF Export script
Replies: 9
Views: 5327

Hi TheRHogue,

You should submit this for inclusion in the current SVN, for next release.

Check out irc://irc.freenode.net in #blendercoders, and poke around to find out how to do that ( it might help if you can show the working exported examples on your website )

Best regards...
Mal