Search found 6 matches

by WaxyChicken
Fri Sep 23, 2011 4:23 pm
Forum: Interface & Tools
Topic: Maya 2012, Blender, target file format
Replies: 9
Views: 10879

No support for Maya 2012! We appreciate your donations.
by WaxyChicken
Fri Sep 23, 2011 7:00 am
Forum: Interface & Tools
Topic: Maya 2012, Blender, target file format
Replies: 9
Views: 10879

SOME progress

It turns out that i can export VRML2 files in Maya and load them into Blender. but i have errors and the animation does not load. http://img713.imageshack.us/img713/7010/vrml2.png in the above pic is the errors and the settings options i have in Maya for exporting the VRML2 files ( .wrl ) any help o...
by WaxyChicken
Mon Sep 19, 2011 10:27 pm
Forum: Interface & Tools
Topic: Maya 2012, Blender, target file format
Replies: 9
Views: 10879

the Maya options are: .ma .mb Mel move editMA editMB GE2 Autodesk packet file fbx dae_fbx SPF_dce stl_dce iges_dce dwg_dce dxf_dce mentalray animexport I'm accustomed to doing video animation. exporting to a game format that is supported by the developers engine is new territory for me. the engine s...
by WaxyChicken
Sun Sep 18, 2011 7:44 pm
Forum: Interface & Tools
Topic: Maya 2012, Blender, target file format
Replies: 9
Views: 10879

:roll: the last time people had this much trouble understanding me it turned out I was having a stroke. Maybe I need a checkup. I have Maya 2012. my mesh is textured, boned, skinned, and animated with FK, IK, RK rigging. I'm trying to reach any of the target file formats that I've listed above. I fo...
by WaxyChicken
Sun Sep 18, 2011 6:32 pm
Forum: Interface & Tools
Topic: Maya 2012, Blender, target file format
Replies: 9
Views: 10879

I'm asking how to export to one of those specified formats. sorry, I thought I was being clear when I said: I'm looking for how to take a rigged, skinned, animated mesh from Maya and have it end up in any one of the formats without any animation or (major) texture loss Maya 2012 doesn't have many pl...
by WaxyChicken
Sun Sep 18, 2011 9:00 am
Forum: Interface & Tools
Topic: Maya 2012, Blender, target file format
Replies: 9
Views: 10879

Maya 2012, Blender, target file format

Maya 2012 Blender (downloaded today) I'm looking for how to take a rigged, skinned, animated mesh from Maya and have it end up in any one of the formats without any animation or (major) texture loss: .X .md3 .b3d .ms3d .md2 .md3 I've been hitting roadblocks on google (grrr... i knew i shouldn't of s...