Search found 4 matches

by INeedMySpace
Wed Nov 07, 2012 9:37 pm
Forum: Python
Topic: use of 3rd party APIs through blender's python implementatio
Replies: 2
Views: 1436

Hi! There is no problem at all to use numpy in your Blender plugin. Place it in scripts/addons/modules and then type "import numpy" in Blender python console. It should be the same bit version (32 or 64) as your Blender installation. You can write your own python module that uses external C lib. Can...
by INeedMySpace
Tue Oct 30, 2012 5:37 pm
Forum: Python
Topic: UV vertex adjacency in vertex "split up" case
Replies: 0
Views: 1837

UV vertex adjacency in vertex "split up" case

Hello friends. I'm currently work on add-on which copies one UV island in UV coordinates of another similar island. And in some conditions it works well - you can check this video https://www.youtube.com/watch?v=cNwvc6F-8Ik . Namely it works well when seams are "closed" and all vertices in island ar...
by INeedMySpace
Mon Oct 31, 2011 12:24 am
Forum: Coding Blender
Topic: Mesh edit mode - feature request
Replies: 1
Views: 1105

Re: Mesh edit mode - feature request

To my shame :oops:, I haven't read manuals well. In most cases Transform Orientation works for all things I described earlier.
by INeedMySpace
Sat Oct 15, 2011 10:22 am
Forum: Coding Blender
Topic: Mesh edit mode - feature request
Replies: 1
Views: 1105

Mesh edit mode - feature request

I found it realy useful to add normal orientation constrain to Global and Local transform tools. For example when I select face I can move it (G) with one axis locked (x,y,z). It also would be nice to have oportunity to move it in normal direction (let it be N-key) or perpendicular to normal (let it...