Search found 4 matches

by kenny_lex
Sat Nov 02, 2013 3:57 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Remove hidden geometry
Replies: 0
Views: 14533

Remove hidden geometry

Now when Second Life is capable to export to Collada I has often use Second Live to make materials, I has mostly made simple models (like wall panels) that I then has imported into Blender to bake textures, but when I did export a complex build that I did not could optimize I did see that 70 % of th...
by kenny_lex
Sun Dec 04, 2011 4:18 am
Forum: Testing Builds
Topic: Collada Export Problem
Replies: 1
Views: 3584

Re: Collada Export Problem

Very strange is that I can import that model without any problems in Second Life. Can anyone help me please? Thank you in advance :) Hi, I am also kind of new with Blender, but I had problems when I was trying to use Blender 2.6 to make Second Life avatars and it looks like Blender crew do not agre...
by kenny_lex
Sat Nov 05, 2011 2:56 am
Forum: Python
Topic: No module named Blender (Again).
Replies: 2
Views: 1834

Oh, I has asked the maker and he is nit willing to keep work on it and I has no urge to go back to old, so I guess my quest ends here for now, and thank you for the answer.
by kenny_lex
Fri Nov 04, 2011 11:23 pm
Forum: Python
Topic: No module named Blender (Again).
Replies: 2
Views: 1834

No module named Blender (Again).

I did get Blender 2.6 (64 bit) and it say that I has Python (3.2), then I downloaded Prim.Blender that can allow me to use Blender to create objects in Second Life, but Prim.Blender is written for an older version of Blender and Python so I did corrected some print commands and other things that gav...