Search found 7 matches

by MattRM
Mon May 20, 2013 11:58 am
Forum: Testing Builds
Topic: Blender 2.67.1 r 56693 Cycles GPU /!\ CRASH/FREEZE /!\
Replies: 3
Views: 8174

Hi all,

The bug was solved in this build :

@marcoG_ita,
Here is a test build with osl = Cycles_Hair_Shader.Win7.x64-56921
The build has the default cuda kernels 2.0, 2.1, 3.0 using toolkit 5.0
Great work on the shaders BroadStu

Cheers,
~Tung

Matt
by MattRM
Thu May 16, 2013 11:41 am
Forum: Testing Builds
Topic: Blender 2.67.1 r 56693 Cycles GPU /!\ CRASH/FREEZE /!\
Replies: 3
Views: 8174

Hi all again, Oki I found more information to debug the crash. With hair in gpu + importance sampling (environment), the computer only freeze, but without hair, it make an error, this one : http://matthieubarbie.files.wordpress.com/2013/05/capture_error-with-importance-sampling.png Hope can help to ...
by MattRM
Mon May 13, 2013 10:12 pm
Forum: Testing Builds
Topic: Blender 2.67.1 r 56693 Cycles GPU /!\ CRASH/FREEZE /!\
Replies: 3
Views: 8174

Hi again,

I just forget the system version, Windows 7 x64 sp1 up to date.

Matt
by MattRM
Mon May 13, 2013 9:45 pm
Forum: Testing Builds
Topic: Blender 2.67.1 r 56693 Cycles GPU /!\ CRASH/FREEZE /!\
Replies: 3
Views: 8174

Blender 2.67.1 r 56693 Cycles GPU /!\ CRASH/FREEZE /!\

Hi all, The Blender 2.67.1 r56693 have a big bug with Cycles GPU with importance sampling (environement but maybe also all importance sampling) that freeze the computer, need to hard reboot with reset button. No error message, just freezes with importance sampling GPU. My config is I7 860 // 16 Giga...
by MattRM
Wed Oct 24, 2012 10:01 am
Forum: Rendering
Topic: Fur and normal map support in cycle ?
Replies: 0
Views: 847

Fur and normal map support in cycle ?

Hi all, Do you have an idea when native support of the fur and strands rendering and support for normap mapping (tangent) will be enabled in Cycle ? I found a way for fur, but unabled to get uv and color from position on the mesh that support fur to instanced geometries (by position)... :( Thanks in...
by MattRM
Thu Sep 13, 2012 4:10 pm
Forum: Rendering
Topic: Questions to Cycles DEVs
Replies: 0
Views: 925

Questions to Cycles DEVs

Hi all, I would like to know if it's possible, from now, to have normal mapping in Cycles ? I saw a node called "normal" but the result is not as wanted :? . An other question, Do you planed to include shared memory between GPU and the system RAM ? I think is one of the thing very frustating when yo...
by MattRM
Wed Aug 08, 2012 2:15 pm
Forum: Interface & Tools
Topic: Real import / export ALEMBIC support ?
Replies: 1
Views: 3160

Real import / export ALEMBIC support ?

Hi all, I saw that the Blender Foundation released a professional network and support for professional studio. This is really great, but at this time, the only "hic" it's that blender is quite closed to other software and pro renderer engine. Example, you need to done a special vfx fracture or liqui...