Search found 21 matches

by Blutarsky
Tue Dec 06, 2011 1:57 am
Forum: Rendering
Topic: Blender, low poly rendering
Replies: 1
Views: 1515

use smooth shading. select smooth in your toolbar (P) in object mode
by Blutarsky
Sun Dec 04, 2011 5:44 am
Forum: Coding Blender
Topic: issues compiling the latest trunk with cmake please help
Replies: 3
Views: 4206

update the lib files/directories by svn.
by Blutarsky
Sat Dec 03, 2011 3:28 am
Forum: Interface & Tools
Topic: how to create a lighthouse effect in cycles
Replies: 3
Views: 1955

you mean you modelled the "lightcone" right?. try disable the camera and shadow raw of the lightcone. under object properties you find the ray visibilities...
by Blutarsky
Sat Dec 03, 2011 2:41 am
Forum: Interface & Tools
Topic: Extrude is not working.
Replies: 3
Views: 1836

a better way maybe is to use a mirror modifier. select all the vertecies/vertexes however you call them of one side and delete them. make sure you have clipping selected so all center v's stick on the z axes. this way you just have to work on one side and and keep everything perfect identical. actua...
by Blutarsky
Sat Dec 03, 2011 2:04 am
Forum: Interface & Tools
Topic: Noob with very nood questions.
Replies: 3
Views: 1304

the place you mean you want to connect have probably double edges/verticies. go to edit mode and select vertex mode. select the area and remove doubles. after you have applied all and you want to reduce the amount of faces/vertecies. i guess that's what you mean right?. you can try the decimate modi...
by Blutarsky
Fri Dec 02, 2011 6:58 pm
Forum: Rendering
Topic: Something is wrong with my lighting
Replies: 6
Views: 1999

ok. your light is casting shadow anyhow. you can disable it under the shadow section. i suggest you use a sunlamp with some angle. a tip: checkout Andrew Price's tutorials at blenderguru.com. actually he just posted a tutorial about grass. (and many more interesting ones ....) oh and for this kind ...
by Blutarsky
Fri Dec 02, 2011 6:54 pm
Forum: Rendering
Topic: Something is wrong with my lighting
Replies: 6
Views: 1999

ok. your light is casting shadow anyhow. you can disable it under the shadow section. i suggest you use a sunlamp with some angle.

a tip: checkout Andrew Price's tutorials at blenderguru.com. actually he just posted a tutorial about grass. (and many more interesting ones ....)
by Blutarsky
Fri Dec 02, 2011 6:12 pm
Forum: Rendering
Topic: Strange shadows/lighting?
Replies: 6
Views: 3981

hey eric, welcome to the blenderheads, i assume you have used a area lamp for lighting?. i think that your lightsource has too much energy related to the the distance. try lower your distance quite some bit. the distance stands for point of fall-off of the light. to get a smoother edge of the light...
by Blutarsky
Fri Dec 02, 2011 6:03 pm
Forum: Rendering
Topic: Strange shadows/lighting?
Replies: 6
Views: 3981

hey eric, welcome to the blenderheads, i assume you have used a area lamp for lighting?. i think that your lightsource has too much energy related to the the distance. try lower your distance quite some bit. the distance stands for point of fall-off of the light. to get a smoother edge of the light ...
by Blutarsky
Wed Nov 30, 2011 4:56 am
Forum: Interface & Tools
Topic: cycles nodes ......
Replies: 0
Views: 1039

cycles nodes ......

i miss functionality with the nodes. constructing shaders on the material panel is pretty a mess so i prefer the nodes view. some "small" things should be improved. - a selectbox/dropdown box for the shaders/proc. textures nodes in nodes view. same for switching between mix and shader node. - a mult...
by Blutarsky
Wed Nov 30, 2011 3:23 am
Forum: Rendering
Topic: How can i add multible textures to a model?
Replies: 4
Views: 2724

i think the new feature dynamic painting will help you with your problem.

objects don't make shadows but lights do :wink: , so add light(s)
by Blutarsky
Wed Nov 30, 2011 3:19 am
Forum: Rendering
Topic: how to change the path tracing samples in cycles renderer?
Replies: 1
Views: 5403

depending on the shaders you use for your objects you can deselect rays you dont use from visibility. like the diffuse-ray etc f.e. you find this option under your object properties panel. disabeling objects (grey out the camera) can help too.
by Blutarsky
Wed Nov 30, 2011 3:12 am
Forum: Rendering
Topic: As green as they come: A Noobs question
Replies: 4
Views: 3071

by Blutarsky
Wed Nov 30, 2011 3:07 am
Forum: Rendering
Topic: Real Color Management (ICC)
Replies: 1
Views: 1179

i totally agree with you. CIELAB as standard or maybe even a specific 3D color table. what do we need?. a vector format with Lumination, Alpha and Displacement Integration. a scale of -1 to +1. it will certainly speed up everything as well i suppose.